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Seluma, Light of Aysen Creature
Legendary Creature — Angel Warrior 4/4
Rulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield.
Sensei Golden-Tail Creature
Zendikar Rising - Kaldheim
2 versions
Legendary Creature — Fox Samurai 2/1
Bushido 1
%1%W, %T: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Sensor Splicer Creature
4 versions
Creature — Phyrexian Artificer 1/1
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
Sentinel of the Eternal Watch Creature
Creature — Giant Soldier 4/6
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Sentinel Sliver Creature
4 versions
Creature — Sliver 2/2
Sliver creatures you control have vigilance.
Sentry Oak Creature
Creature — Treefolk Warrior 3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Senu, Keen-Eyed Protector Creature
3 versions
Legendary Creature — Bird Scout 2/1
Flying, vigilance
%T, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Sephara, Sky's Blade Creature
7 versions
Legendary Creature — Angel 7/7
You may pay %W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible.
Seraph Creature
3 versions
Creature — Angel 4/4
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Seraph of Dawn Creature
4 versions
Creature — Angel 2/4
Flying, lifelink
Seraph of New Capenna Creature
Creature — Angel Soldier 2/2
Flying
%4%PB: Transform this creature. Activate only as a sorcery. (%PB can be paid with either %B or 2 life.)
Seraph of the Suns Creature
2 versions
Creature — Angel 4/4
Flying
Indestructible
Seraph of the Sword Creature
Creature — Angel 3/3
Flying
Prevent all combat damage that would be dealt to this creature.
Serene Master Creature
Creature — Human Monk 0/2
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
Serene Sleuth Creature
2 versions
Creature — Human Detective 2/2
When this creature enters, investigate.
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
Serene Steward Creature
Holy
2 versions
Creature — Human Cleric Ally 2/2
Whenever you gain life, you may pay %W. If you do, put a +1/+1 counter on target creature.
Sergeant-at-Arms Creature
Creature — Human Soldier 2/3
Kicker %2%W
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Serra Advocate Creature
7/62 Divine vs. Demonic
4 versions
Creature — Angel 2/2
Flying
%T: Target attacking or blocking creature gets +2/+2 until end of turn.
Serra Angel Creature
53 versions
Creature — Angel 4/4
Flying
Vigilance
Serra Ascendant Creature
SLD deck: Angels: They're Just Like Us But Cooler And With Wings
7 versions
Creature — Human Monk 1/1
Lifelink
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Serra Avenger Creature
4 versions
Creature — Angel 3/3
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Serra Disciple Creature
2 versions
Creature — Bird Cleric 1/1
Flying, first strike
Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Serra Faithkeeper Creature  
Creature — Angel 4/4
Flying, vigilance
Serra Inquisitors Creature
Creature — Human Cleric 3/3
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
Serra Paladin Creature
2 versions
Creature — Human Knight 2/2
%T: Prevent the next 1 damage that would be dealt to any target this turn.
%1%W%W, %T: Target creature gains vigilance until end of turn.
Serra Paragon Creature
5 versions
Creature — Angel 3/4
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Serra Redeemer Creature
Starter Kit
3 versions
Creature — Angel Soldier 2/4
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Serra Zealot Creature
Creature — Human Soldier 1/1
First strike
Serra's Emissary Creature
4 versions
Creature — Angel 7/7
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Serra's Guardian Creature
Planeswalker Deck Ajani / Spellslinger Starter Kit White / Welcome Deck White
3 versions
Creature — Angel 5/5
Flying
Vigilance
Other creatures you control have vigilance.
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