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Setessan Battle Priest Creature
Creature — Human Cleric 1/3
Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.
Setessan Griffin Creature
Creature — Griffin 3/2
Flying
%2%G%G: This creature gets +2/+2 until end of turn. Activate only once each turn.
Settlement Blacksmith Creature
Starter Deck
Creature — Human Artificer 3/3
When this creature enters, if you control an Equipment, draw a card.
Seven-Tail Mentor Creature
2 versions
Creature — Fox Samurai 2/3
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Shade of Trokair Creature
2 versions
Creature — Shade 1/2
%W: This creature gets +1/+1 until end of turn.
Suspend 3 — %W
Shadow Glider Creature
Creature — Kor Soldier 2/2
Flying
Shaggy Camel Creature
Host Creature — Camel 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
Shaile, Dean of Radiance Creature
4 versions
Legendary Creature — Bird Cleric 1/1
Flying, vigilance
%T: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
Shalai, Voice of Plenty Creature
8 versions
Legendary Creature — Angel 3/4
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
%4%G%G: Put a +1/+1 counter on each creature you control.
Shalai's Acolyte Creature
Creature — Angel 3/4
Kicker %1%G
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
Shaman en-Kor Creature
2 versions
Creature — Kor Cleric Shaman 1/2
%0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
%1%W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Shattered Acolyte Creature
Creature — Dwarf Warlock 2/2
Lifelink
%1, Sacrifice this creature: Destroy target artifact or enchantment.
Shattered Angel Creature
5 versions
Creature — Phyrexian Angel 3/3
Flying
Whenever a land an opponent controls enters, you may gain 3 life.
Shepherd of Heroes Creature
Creature — Angel Cleric 3/4
Flying
When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Shepherd of the Clouds Creature
Creature — Pegasus 4/3
Flying, vigilance
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Shepherd of the Cosmos Creature
Creature — Angel Warrior 3/3
Flying
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell %3%W
Shepherd of the Flock Creature
3 versions
Creature — Human Peasant 3/1
Shepherd of the Lost Creature
3 versions
Creature — Angel 3/3
Flying, first strike, vigilance
Shepherding Spirits Creature
Creature — Spirit 4/5
Flying
Plainscycling %2
Sheriff of Safe Passage Creature
Creature — Human Knight 0/0
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot %1%W
Shield Bearer Creature
3 versions
Creature — Human Soldier 0/3
Banding
Shield Dancer Creature
Creature — Human Rebel 1/3
%2%W: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
Shield Mare Creature
Giddyap
2 versions
Creature — Horse 2/3
This creature can't be blocked by red creatures.
When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Shield Mate Creature
Creature — Human Soldier 1/1
Sacrifice this creature: Target creature gets +0/+4 until end of turn.
Shieldhide Dragon Creature
2 versions
Creature — Dragon 3/3
Flying, lifelink
Megamorph %5%W%W
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Shieldmage Advocate Creature
Creature — Human Cleric 1/3
%T: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Shieldmage Elder Creature
Creature — Human Cleric Wizard 2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Shimmering Barrier Creature
Creature — Wall 1/3
Defender
First strike
Cycling %2
Shinen of Stars' Light Creature
Creature — Spirit 2/1
First strike
Channel — %1%W, Discard this card: Target creature gains first strike until end of turn.
Shinewend Creature
Creature — Elemental 0/0
Flying
This creature enters with a +1/+1 counter on it.
%1%W, Remove a +1/+1 counter from this creature: Destroy target enchantment.
38029 cards found
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