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Skyclave Apparition Creature
9 versions
Creature — Kor Spirit 2/2
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Skyclave Cleric Creature
Creature — Kor Cleric 1/3
When this creature enters, you gain 2 life.
Skyhunter Cub Creature
7/60 Cats
4 versions
Creature — Cat Knight 2/2
As long as this creature is equipped, it gets +1/+1 and has flying.
Skyhunter Patrol Creature
Cats / Law
6 versions
Creature — Cat Knight 2/3
Flying, first strike
Skyhunter Prowler Creature
Cats / Knights
4 versions
Creature — Cat Knight 1/3
Flying, vigilance
Skyhunter Skirmisher Creature
8 versions
Creature — Cat Knight 1/1
Flying, double strike
Skyhunter Strike Force Creature
3 versions
Creature — Cat Knight 2/2
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
Skyknight Squire Creature
5 versions
Creature — Cat Scout 1/1
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Skyline Savior Creature
Alchemy: New Capenna
Creature — Angel 3/4
Flying
When Skyline Savior enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
Skyline Scout Creature
Creature — Human Scout 2/1
Whenever this creature attacks, you may pay %1%W. If you do, it gains flying until end of turn.
Skymarcher Aspirant Creature
Innistrad: Crimson Vow
3 versions
Creature — Vampire Soldier 2/1
Ascend
This creature has flying as long as you have the city's blessing.
Skyrider Trainee Creature
6/60 Angels
3 versions
Creature — Human Soldier 3/3
This creature has flying as long as it's enchanted.
Skyshroud Falcon Creature
2 versions
Creature — Bird 1/1
Flying, vigilance
Skyspear Cavalry Creature
3 versions
Creature — Human Soldier 2/2
Flying
Double strike
Skystreamer Creature
Creature — Griffin 3/2
Assist (Another player can pay up to %4 of this spell's cost.)
Flying
When this creature enters, target player gains 4 life.
Skyswirl Harrier Creature
Creature — Bird 3/4
Flying
Slayer of the Wicked Creature
4 versions
Creature — Human Soldier 3/2
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Sledding Otter-Penguin Creature
2 versions
Creature — Otter Bird 2/3
%3: Put a +1/+1 counter on this creature.
Sleuth Instructor Creature
Alchemy: Karlov Manor
Creature — Elephant Detective 3/2
Disguise %1%W
Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.
Slith Ascendant Creature
2 versions
Creature — Slith 1/1
Flying
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Sliver of Hope Creature
Playtest Card
Creature — Sliver 3/3
Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)
Slumbering Keepguard Creature
Creature — Human Knight 1/1
Whenever an enchantment you control enters, scry 1.
%2%W: This creature gets +1/+1 until end of turn for each enchantment you control.
Slumbering Walker Creature
3 versions
Creature — Giant Warrior 4/7
This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
Snare Tactician Creature
Creature — Human Soldier 2/3
Whenever you cycle a card, tap target creature an opponent controls.
Snow Hound Creature
Creature — Dog 1/1
%1, %T: Return this creature and target green or blue creature you control to their owner's hand.
Snubhorn Sentry Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Dinosaur 0/3
Ascend
This creature gets +3/+0 as long as you have the city's blessing.
Soaring Sandwing Creature
Creature — Dinosaur 3/5
Flying
When this creature enters, you gain 3 life.
Plainscycling %2
Soaring Stoneglider Creature
Creature — Elephant Cleric 4/3
As an additional cost to cast this spell, exile two cards from your graveyard or pay %1%W.
Flying, vigilance
Sokka, Swordmaster Creature
2 versions
Legendary Creature — Human Warrior Ally 3/3
Vigilance
Equipment spells you cast cost %1 less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
Sokka, Wolf Cove's Protector Creature
2 versions
Legendary Creature — Human Warrior Ally 3/3
Vigilance
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