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Split-Tail Miko Creature
Creature — Fox Cleric 1/1
%W, %T: Prevent the next 2 damage that would be dealt to any target this turn.
Spotted Griffin Creature
2 versions
Creature — Griffin 2/3
Flying
Springjack Knight Creature
Creature — Kithkin Knight 2/1
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Springjack Shepherd Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Kithkin Wizard 1/2
Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
Spurnmage Advocate Creature
2 versions
Creature — Human Nomad 1/1
%T: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Squad Captain Creature
Stalwart
3 versions
Creature — Human Soldier 2/2
Vigilance
This creature enters with a +1/+1 counter on it for each other creature you control.
Squad Commander Creature
Commander decks
5 versions
Creature — Kor Warrior 3/3
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Squad Rallier Creature
Creature — Human Scout 3/4
%2%W: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Squadron Hawk Creature
4 versions
Creature — Bird 1/1
Flying
When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Squall Drifter Creature
Snow Creature — Elemental 1/1
Flying
%W, %T: Tap target creature.
Squire Creature
15/121
3 versions
Creature — Human Soldier 1/2
Sram, Senior Edificer Creature
15 versions
Legendary Creature — Dwarf Advisor 2/2
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Stagecoach Security Creature
Creature — Human Soldier 4/5
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot %3%W
Stalking Leonin Creature
4 versions
Creature — Cat Archer 3/3
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Stalwart Aven Creature
3 versions
Creature — Bird Soldier 1/3
Flying
Renown 1
Stalwart Pathlighter Creature
2 versions
Creature — Human Soldier 3/1
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Stalwart Realmwarden Creature
Alchemy: Thunder Junction
Creature — Human Soldier 2/2
First strike, lifelink
When Stalwart Realmwarden enters, the next noncreature spell target opponent casts costs %2 more to cast.
Stalwart Shield-Bearers Creature
Creature — Human Soldier 0/3
Defender
Other creatures you control with defender get +0/+2.
Stalwart Valkyrie Creature
Angels
3 versions
Creature — Angel Warrior 3/2
You may pay %1%W and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
Stalwarts of Osgiliath Creature
2 versions
Creature — Human Soldier 4/3
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Standard Bearer Creature
2 versions
Creature — Human Flagbearer 1/1
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Standing Army Creature
Creature — Human Soldier 2/4
As long as you're standing, Standing Army has vigilance.
Standing Troops Creature
7 versions
Creature — Human Soldier 1/4
Vigilance
Star Charter Creature
Creature — Bat Cleric 3/1
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Star Pupil Creature
Stalwart
2 versions
Creature — Human Wizard 0/0
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Star-Crowned Stag Creature
2 versions
Creature — Elk 3/3
Whenever this creature attacks, tap target creature defending player controls.
Starfield Mystic Creature
8 versions
Creature — Human Cleric 2/2
Enchantment spells you cast cost %1 less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Starfield Shepherd Creature
2 versions
Creature — Angel 3/2
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp %1%W
Starfighter Pilot Creature
Creature — Human Pilot 2/2
Whenever this creature becomes tapped, surveil 1.
Starfleet Crew Creature
Creature — Officer 2/3
38089 cards found
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