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Starlight Invoker Creature
2 versions
Creature — Human Cleric Mutant 1/3
%7%W: You gain 5 life.
Starling, Aerial Ally Creature
Jumpstart
3 versions
Legendary Creature — Human Hero 3/4
Flying
When Starling enters, another target creature you control gains flying until end of turn.
Starlit Angel Creature
3 versions
Creature — Angel 3/4
Flying
Starnheim Aspirant Creature
Holy
3 versions
Creature — Human Cleric 2/2
Angel spells you cast cost %2 less to cast.
Starnheim Courser Creature
Armed
2 versions
Creature — Pegasus 2/2
Flying
Artifact and enchantment spells you cast cost %1 less to cast.
Starry-Eyed Skyrider Creature
Creature — Human Scout 1/3
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Staunch Defenders Creature
6 versions
Creature — Human Soldier 3/4
When this creature enters, you gain 4 life.
Staunch Shieldmate Creature
Creature — Dwarf Soldier 1/3
Steadfast Armasaur Creature
Creature — Dinosaur 2/3
Vigilance
%1%W, %T: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
Steadfast Cathar Creature
2 versions
Creature — Human Soldier 2/1
Whenever this creature attacks, it gets +0/+2 until end of turn.
Steadfast Guard Creature
2 versions
Creature — Human Rebel 2/2
Vigilance
Steadfast Paladin Creature
2 versions
Creature — Dwarf Knight 2/2
Lifelink
Steadfast Sentinel Creature
2 versions
Creature — Human Cleric 2/3
Vigilance
Eternalize %4%W%W
Steadfast Sentry Creature
Stalwart
2 versions
Creature — Human Soldier 3/2
Vigilance
When this creature dies, put a +1/+1 counter on target creature you control.
Steadfast Unicorn Creature
Giddyap / Stalwart
4 versions
Creature — Unicorn 1/2
%3%W: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Steam Catapult Creature
2 versions
Creature — Human Soldier 2/3
%T: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Steelburr Champion Creature
2 versions
Creature — Mouse Soldier 1/1
Offspring %1%W
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
Steelform Sliver Creature
2 versions
Creature — Sliver 2/2
Sliver creatures you control get +0/+1.
Steel-Plume Marshal Creature
2 versions
Creature — Bird Soldier 3/3
Flying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Steelshaper Apprentice Creature
Creature — Human Soldier 1/3
%W, %T, Return this creature to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Steeple Roc Creature
Creature — Bird 3/1
Flying, first strike
Steppe Glider Creature
3 versions
Creature — Elemental 2/4
Flying, vigilance
%1%W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Steppe Lynx Creature
3 versions
Creature — Cat 0/1
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Sterling Keykeeper Creature
Creature — Human Mercenary 2/2
%2, %T: Tap target non-Mount creature.
Sterling Supplier Creature
Creature — Bird Soldier 3/4
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
Stern Constable Creature
Creature — Human Soldier 1/1
%T, Discard a card: Tap target creature.
Stern Judge Creature
Creature — Human Cleric 2/2
%T: Each player loses 1 life for each Swamp they control.
Stern Marshal Creature
Creature — Human Soldier 2/2
%T: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Steward of Solidarity Creature
3 versions
Creature — Human Warrior 2/2
%T, Exert this creature: Create a 1/1 white Warrior creature token with vigilance.
Stiltzkin, Moogle Merchant Creature
[FFIX]
5 versions
Legendary Creature — Moogle 1/2
Lifelink
%2, %T: Target opponent gains control of another target permanent you control. If they do, you draw a card.
38089 cards found
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