Close
(or Esc)
mtgpics.com logo
38089 cards found
Page / 1270   Show All | Close All | One by one display
Subjugator Angel Creature
5 versions
Creature — Angel 4/3
Flying
When this creature enters, tap all creatures your opponents control.
Sublime Archangel Creature
3 versions
Creature — Angel 4/3
Flying
Exalted
Other creatures you control have exalted.
Suki, Courageous Rescuer Creature
3 versions
Legendary Creature — Human Warrior Ally 2/4
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Suki, Kyoshi Captain Creature
2 versions
Legendary Creature — Human Warrior Ally 3/3
Other Warriors you control get +1/+1.
%3%W: Attacking Warriors you control gain double strike until end of turn.
Summoned Dromedary Creature
Creature — Spirit Camel 4/3
Vigilance
%1%W: Return this card from your graveyard to your hand. Activate only as a sorcery.
Sun Sentinel Creature
2 versions
Creature — Human Soldier 2/2
Vigilance
Sun Titan Creature
27 versions
Creature — Giant 6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunblade Angel Creature
3 versions
Creature — Angel 3/3
Flying, first strike, vigilance, lifelink
Sunblast Angel Creature
8 versions
Creature — Angel 4/5
Flying
When this creature enters, destroy all tapped creatures.
Sun-Blessed Guardian Creature
Creature — Human Cleric 2/2
%5%PR: Transform this creature. Activate only as a sorcery. (%PR can be paid with either %R or 2 life.)
Sun-Blessed Healer Creature
Creature — Human Cleric 3/1
Kicker %1%W
Lifelink
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Suncleanser Creature
2 versions
Creature — Human Cleric 1/4
When this creature enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Sun-Crested Pterodon Creature
Creature — Dinosaur 2/5
Flying
This creature has vigilance as long as you control another Dinosaur.
Sun-Dappled Celebrant Creature
Creature — Treefolk Cleric 5/6
Convoke
Vigilance
Sungold Sentinel Creature
5 versions
Creature — Human Soldier 3/2
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven%1%W: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Sungrace Pegasus Creature
Giddyap
3 versions
Creature — Pegasus 1/2
Flying
Lifelink
Sunhome Stalwart Creature
Stalwart
4 versions
Creature — Human Soldier 2/2
First strike
Mentor
Sunlit Hoplite Creature
Planeswalker Deck Elspeth
Creature — Human Soldier 2/1
During your turn, this creature has first strike.
This creature gets +1/+0 as long as you control an Elspeth planeswalker.
Sunmane Pegasus Creature
Giddyap
2 versions
Creature — Pegasus 2/3
Flying
%1%W: This creature gains vigilance and lifelink until end of turn.
Sunpearl Kirin Creature
2 versions
Creature — Kirin 2/1
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Sunrise Seeker Creature
2 versions
Creature — Human Scout 3/3
Vigilance
When this creature enters, it explores.
Sunscape Apprentice Creature
Creature — Human Wizard 1/1
%G, %T: Target creature gets +1/+1 until end of turn.
%U, %T: Put target creature you control on top of its owner's library.
Sunscape Battlemage Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Human Wizard 2/2
Kicker %1%G and/or %2%U (You may pay an additional %1%G and/or %2%U as you cast this spell.)
When this creature enters, if it was kicked with its %1%G kicker, destroy target creature with flying.
When this creature enters, if it was kicked with its %2%U kicker, draw two cards.
Sunscape Familiar Creature
2 versions
Creature — Wall 0/3
Defender
Green spells and blue spells you cast cost %1 less to cast.
Sunscape Master Creature
Creature — Human Wizard 2/2
%G%G, %T: Creatures you control get +2/+2 until end of turn.
%U%U, %T: Return target creature to its owner's hand.
Sunscorch Regent Creature
[FFX]
9 versions
Creature — Dragon 4/3
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Sunscourge Champion Creature
2 versions
Creature — Human Wizard 2/3
When this creature enters, you gain life equal to its power.
Eternalize — %2%W%W, Discard a card.
Sunseed Nurturer Creature
Creature — Human Druid Wizard 1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
%T: Add %C.
Sunspear Shikari Creature
Armed
5 versions
Creature — Cat Soldier 2/2
As long as this creature is equipped, it has first strike and lifelink.
Sunspire Gatekeepers Creature
Creature — Human Soldier 2/4
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
38089 cards found
Page / 1270   Show All | Close All | One by one display