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Sunspire Griffin Creature
Creature — Griffin 2/3
Flying
Sunstar Chaplain Creature
4 versions
Creature — Human Cleric 3/2
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control.
%2, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
Sunstar Expansionist Creature
Creature — Human Knight 2/3
When this creature enters, if an opponent controls more lands than you, create a Lander token.
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Sunstar Lightsmith Creature
Creature — Human Artificer 3/3
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
Sunstrike Legionnaire Creature
Creature — Human Soldier 1/2
This creature doesn't untap during your untap step.
Whenever another creature enters, untap this creature.
%T: Tap target creature with mana value 3 or less.
Suntail Hawk Creature
6 versions
Creature — Bird 1/1
Flying
Sunweb Creature
4 versions
Creature — Wall 5/6
Defender
Flying
This creature can't block creatures with power 2 or less.
Supply Caravan Creature
2 versions
Creature — Camel 3/5
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
Supply Runners Creature
3 versions
Creature — Dog 2/2
When this creature enters, put a +1/+1 counter on each other creature you control.
Supply-Line Cranes Creature
Creature — Bird 2/4
Flying
When this creature enters, put a +1/+1 counter on target creature.
Surging Sentinels Creature
Creature — Human Soldier 2/1
First strike
Ripple 4
Survivor of Korlis Creature
Creature — Human Soldier 1/1
First strike
%1%W, Exile this card from your graveyard: Scry 2.
Sustainer of the Realm Creature
6 versions
Creature — Angel 2/3
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
Sustaining Spirit Creature
2 versions
Creature — Angel Spirit 0/3
Cumulative upkeep %1%W
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Suture Priest Creature
4 versions
Creature — Phyrexian Cleric 1/1
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Suture Spirit Creature
Creature — Spirit 1/1
Flying
%WB%WB%WB: Regenerate target creature.
Swiftwing Assailant Creature
Creature — Bird Warrior 3/3
Flying
Start your engines!
Max speed — This creature gets +0/+1 and has vigilance.
Swooping Protector Creature
Creature — Bird Citizen 2/1
Flash
Flying
This creature enters with a shield counter on it.
Swooping Talon Creature
Creature — Bird Soldier 2/6
Flying
%1: This creature loses flying until end of turn.
Provoke
Sword Dancer Creature
2 versions
Creature — Human Rebel 1/2
%W%W: Target attacking creature gets -1/-0 until end of turn.
Sword-Swallowing Seraph Creature
2 versions
Creature — Angel Performer 4/4
Flying, vigilance
When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own.
%1%W, %T: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
Swordsworn Cavalier Creature
Creature — Human Knight 3/1
This creature has first strike as long as another Knight entered the battlefield under your control this turn.
Sworn Defender Creature
Creature — Human Knight 1/3
%1: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
Sygg, Wanderbrine Shield Creature  
3 versions
Legendary Creature — Merfolk Rogue 2/2
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay %U. If you do, transform Sygg.
Sylvia Brightspear Creature
2 versions
Legendary Creature — Human Knight 2/2
Partner with Khorvath Brightflame
Double strike
Dragons your team controls have double strike.
Syndic of Tithes Creature
3 versions
Creature — Human Cleric 2/2
Extort
Syndicate Messenger Creature
4 versions
Creature — Bird 2/3
Flying
Afterlife 1
Syr Alin, the Lion's Claw Creature
Starter Collection
4 versions
Legendary Creature — Human Knight 4/4
First strike
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Syr Cadian, Knight Owl Creature
Unfinity
2 versions
Legendary Creature — Bird Knight 4/4
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
%W: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this abitlity only from sunrise to sunset.
%B: Syr Cadian, Knight Owl gains flying until end of turn. Activate this abitlity only from sunset to sunrise.
Tabaxi Toucaneers Creature
Creature — Cat Ranger 3/2
Flying
Myriad
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