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Trokin High Guard Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Human Knight 3/3
Troubled Healer Creature
Creature — Human Cleric 1/2
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
Trove Warden Creature
Cats
2 versions
Creature — Cat Beast 3/4
Vigilance
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When this creature dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
True Believer Creature
2 versions
Creature — Human Cleric 2/2
You have shroud.
Trueheart Duelist Creature
2 versions
Creature — Human Warrior 2/2
This creature can block an additional creature each combat.
Embalm %2%W
Trusted Pegasus Creature
3 versions
Creature — Pegasus 2/2
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Trustworthy Scout Creature
Creature — Human Scout 2/2
%1%W, Exile this card from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
Trusty Companion Creature
Creature — Hyena 3/2
Vigilance
This creature can't attack alone.
Trusty Packbeast Creature
2 versions
Creature — Beast 2/3
When this creature enters, return target artifact card from your graveyard to your hand.
Trusty Retriever Creature
Armed
2 versions
Creature — Dog 2/3
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Return target artifact or enchantment card from your graveyard to your hand.
Trynn, Champion of Freedom Creature
Legendary Creature — Human Soldier 3/3
Partner with Silvar, Devourer of the Free
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Tuinvale Guide Creature
Creature — Faerie Scout 2/3
Flying
Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
Tundra Wall Creature
2 versions
Creature — Wall 0/4
Defender
Tundra Wolves Creature
8 versions
Creature — Wolf 1/1
First strike
Turncoat Kunoichi Creature
2 versions
Creature — Mutant Ninja Fox 3/2
Sneak %2%W%B
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
Twilight Drover Creature
5 versions
Creature — Spirit 1/1
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.
%2%W, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Twilight Panther Creature
2 versions
Creature — Cat Spirit 1/2
%B: This creature gains deathtouch until end of turn.
Twilight Shepherd Creature
11/62 Divine vs. Demonic
4 versions
Creature — Angel 5/5
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
Twinblade Geist Creature
4 versions
Creature — Spirit Warrior 1/1
Double strike
Disturb %2%W
Twinblade Paladin Creature
Beginner Box
3 versions
Creature — Human Knight 3/3
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike.
Twinmaw Stormbrood Creature
2 versions
Creature — Dragon 5/4
Flying
When this creature enters, you gain 5 life.
Ultramarines Honour Guard Creature
Creature — Astartes Warrior 2/2
Squad %2
Other creatures you control get +1/+1.
Umbra Mystic Creature
2 versions
Creature — Human Wizard 2/2
Auras attached to permanents you control have umbra armor.
Unassuming Sage Creature
Creature — Human Peasant Wizard 2/2
When this creature enters, you may pay %2. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Unbreakable Remnant Creature
Alchemy: Secrets of Strixhaven
Creature — Spirit Soldier 2/1
Escape — %1%W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When you cast this spell from your graveyard, all cards you own named Unbreakable Remnant perpetually get +1/+1.
Undead Slayer Creature
D&D Forgotten Realms
2 versions
Creature — Human Cleric 2/2
%W, %T: Exile target Skeleton, Vampire, or Zombie.
Unholy Officiant Creature
3 versions
Creature — Vampire Cleric 1/2
Vigilance
%4%W: Put a +1/+1 counter on this creature.
Unruly Mob Creature
4 versions
Creature — Human 1/1
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Unsettling Twins Creature
Creature — Human 2/2
When this creature enters, manifest dread.
Unswerving Sloth Creature
Creature — Sloth Mount 5/5
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4
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