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Voice of Reason Creature
Creature — Angel 2/2
Flying, protection from blue
Voice of the Blessed Creature
7 versions
Creature — Spirit Cleric 2/2
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Voice of the Provinces Creature
Angels
4 versions
Creature — Angel 3/3
Flying
When this creature enters, create a 1/1 white Human creature token.
Voice of Truth Creature
Creature — Angel 2/2
Flying, protection from white
Voice of Victory Creature
5 versions
Creature — Human Bard 1/3
Mobilize 2
Your opponents can't cast spells during your turn.
Voiceless Spirit Creature
Creature — Spirit 2/1
Flying, first strike
Voidstone Gargoyle Creature
Creature — Gargoyle 3/3
Flying
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.
Voltstorm Angel Creature
Creature — Angel 4/4
Flying
When this creature enters, you get %E%E%E (three energy counters).
At the beginning of combat on your turn, you may pay %E%E. When you do, choose one —
• This creature gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.
Volunteer Militia Creature
2 versions
Creature — Human Soldier 1/2
Volunteer Reserves Creature
2 versions
Creature — Human Soldier 2/4
Banding
Cumulative upkeep %1
Votary of the Conclave Creature
Creature — Human Soldier 1/1
%2%G: Regenerate this creature.
Vryn Wingmare Creature
March of the Machine
4 versions
Creature — Pegasus 2/1
Flying
Noncreature spells cost %1 more to cast.
Vulpikeet Creature
2 versions
Creature — Fox Bird 2/3
Mutate %2%W
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
Vulpine Harvester Creature
2 versions
Creature — Phyrexian Fox 3/3
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
Wakandan Shield Guard Creature
Jumpstart
Creature — Human Soldier 1/1
When this creature enters, create a 1/1 white Soldier creature token.
Wakening Sun's Avatar Creature
5 versions
Creature — Dinosaur Avatar 7/7
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Wakestone Gargoyle Creature
4 versions
Creature — Gargoyle 3/4
Defender, flying
%1%W: Creatures you control with defender can attack this turn as though they didn't have defender.
Wall of Caltrops Creature
Creature — Wall 2/1
Defender
Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn.
Wall of Essence Creature
3 versions
Creature — Wall 0/4
Defender
Whenever this creature is dealt combat damage, you gain that much life.
Wall of Faith Creature
Creature — Wall 0/5
Defender
%W: This creature gets +0/+1 until end of turn.
Wall of Glare Creature
2 versions
Creature — Wall 0/5
Defender
This creature can block any number of creatures.
Wall of Hope Creature
Creature — Wall 0/3
Defender
Whenever this creature is dealt damage, you gain that much life.
Wall of Light Creature
2 versions
Creature — Wall 1/5
Defender
Protection from black
Wall of Mourning Creature
2 versions
Creature — Wall 0/4
Defender
When this creature enters, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
Wall of Nets Creature
Creature — Wall 0/7
Defender
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Wall of Omens Creature
[FFXII]
15 versions
Creature — Wall 0/4
Defender
When this creature enters, draw a card.
Wall of One Thousand Cuts Creature
3 versions
Creature — Wall 3/5
Defender, flying
%W: This creature can attack this turn as though it didn't have defender.
Wall of Resistance Creature
Creature — Wall 0/3
Defender
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Wall of Resurgence Creature
Creature — Wall 0/6
Defender
When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Wall of Reverence Creature
4 versions
Creature — Spirit Wall 1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
38105 cards found
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