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Wall of Shards Creature
Store only - Foil
2 versions
Snow Creature — Wall 1/8
Defender, flying
Cumulative upkeep — An opponent gains 1 life.
Wall of Swords Creature
16 versions
Creature — Wall 3/5
Defender
Flying
Wanderbrine Preacher Creature
Creature — Merfolk Cleric 2/2
Whenever this creature becomes tapped, you gain 2 life.
Wanderbrine Trapper Creature
Creature — Merfolk Scout 2/1
%1, %T, Tap another untapped creature you control: Tap target creature an opponent controls.
Wandering Champion Creature
3 versions
Creature — Human Monk 3/1
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Wandering Graybeard Creature
Creature — Giant Wizard 4/4
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.
Wanted Griffin Creature
Creature — Griffin 3/2
Flying
When this creature dies, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
War Behemoth Creature
2 versions
Creature — Beast 3/6
Morph %4%W
War Elephant Creature
2 versions
Creature — Elephant 2/2
Trample, banding
War Falcon Creature
Creature — Bird 2/1
Flying
This creature can't attack unless you control a Knight or a Soldier.
War Oracle Creature
2 versions
Creature — Human Cleric 3/3
Lifelink
Renown 1
War Priest of Thune Creature
4 versions
Creature — Human Cleric 2/2
When this creature enters, you may destroy target enchantment.
War Screecher Creature
2 versions
Creature — Bird 1/3
Flying
%5%W, %T: Other creatures you control get +1/+1 until end of turn.
Warchanter Skald Creature
Theme Boosters
2 versions
Creature — Dwarf Cleric 2/3
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Warclamp Mastiff Creature
Creature — Dog 1/1
First strike
Ward Sliver Creature
3 versions
Creature — Sliver 2/2
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
Warded Battlements Creature
Creature — Wall 0/3
Defender
Attacking creatures you control get +1/+0.
Warden of the Beyond Creature
Creature — Human Wizard 2/2
Vigilance
This creature gets +2/+2 as long as an opponent owns a card in exile.
Warden of the Inner Sky Creature
4 versions
Creature — Human Soldier 1/2
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Wardscale Dragon Creature
Creature — Dragon 4/4
Flying
As long as this creature is attacking, defending player can't cast spells.
Warlord's Elite Creature
Creature — Human Soldier 4/4
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Warren Elder Creature
Creature — Rabbit Cleric 2/2
%3%W: Creatures you control get +1/+1 until end of turn.
Warren Warleader Creature
4 versions
Creature — Rabbit Knight 4/4
Offspring %2
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Warrior Angel Creature
Creature — Angel Warrior 3/4
Flying
Whenever this creature deals damage, you gain that much life.
Warrior en-Kor Creature
3 versions
Creature — Kor Warrior Knight 2/2
%0: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Watcher of the Roost Creature
2 versions
Creature — Bird Soldier 2/1
Flying
Morph — Reveal a white card in your hand.
When this creature is turned face up, you gain 2 life.
Watcher Sliver Creature
2 versions
Creature — Sliver 2/2
All Sliver creatures get +0/+2.
Watchful Giant Creature
Creature — Giant Soldier 3/6
When this creature enters, create a 1/1 white Human creature token.
Water Tribe Captain Creature
Creature — Human Soldier Ally 3/3
%5: Creatures you control get +1/+1 until end of turn.
Water Tribe Rallier Creature
Creature — Human Soldier Ally 2/2
Waterbend %5: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
38106 cards found
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