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Waxmane Baku Creature
4 versions
Creature — Spirit 2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
%1, Remove X ki counters from this creature: Tap X target creatures.
Wax-Wane Witness Creature
Creature — Bat Cleric 2/4
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Wayfaring Giant Creature
Creature — Giant 1/3
Domain — This creature gets +1/+1 for each basic land type among lands you control.
Wayspeaker Bodyguard Creature
Creature — Orc Monk 3/4
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.
Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
Wayward Angel Creature
Creature — Angel Horror 4/4
Flying, vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Weapons Vendor Creature
[FFVII]
Creature — Human Artificer 2/2
When this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay %1. When you do, attach target Equipment you control to target creature you control.
Weathered Bodyguards Creature
Creature — Human Soldier 2/5
As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
Morph %3%W
Weathered Wayfarer Creature
7 versions
Creature — Human Nomad Cleric 1/1
%W, %T: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Weftblade Enhancer Creature
Creature — Drix Artificer 3/4
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Warp %2%W
Welcoming Vampire Creature
8 versions
Creature — Vampire 2/3
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Welkin Guide Creature
2 versions
Creature — Bird Cleric 2/2
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Welkin Hawk Creature
Creature — Bird 1/1
Flying
When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Wellgabber Apothecary Creature
Creature — Merfolk Cleric 2/3
%1%W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Werefox Bodyguard Creature
4 versions
Creature — Elf Fox Knight 2/2
Flash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
%1%W, Sacrifice this creature: You gain 2 life.
Westfold Rider Creature
3 versions
Creature — Human Knight 3/1
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Whipcorder Creature
3 versions
Creature — Human Soldier Rebel 2/2
%W, %T: Tap target creature.
Morph %W
Whipgrass Entangler Creature
Creature — Human Cleric 1/3
%1%W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays %1 for each Cleric on the battlefield."
Whiskervale Forerunner Creature
4 versions
Creature — Mouse Bard 3/4
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
White Dragon Creature
2 versions
Creature — Dragon 4/4
Flying
Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
White Knight Creature
17 versions
Creature — Human Knight 2/2
First strike
Protection from black
White Orchid Phantom Creature
5 versions
Creature — Spirit Knight 2/2
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
White Plume Adventurer Creature
3 versions
Creature — Orc Cleric 3/3
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
White Shield Crusader Creature
Creature — Human Knight 2/1
Protection from black
%W: This creature gains flying until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
White Widow, Free Agent Creature
Legendary Creature — Human Hero Villain 2/3
When White Widow enters, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Return target artifact or enchantment card from your graveyard to your hand.
Whitemane Lion Creature
11 versions
Creature — Cat 2/2
Flash
When this creature enters, return a creature you control to its owner's hand.
Wild Aesthir Creature
3 versions
Creature — Bird 1/1
Flying, first strike
%W%W: This creature gets +2/+0 until end of turn. Activate only once each turn.
Wild Griffin Creature
8 versions
Creature — Griffin 2/2
Flying
Wild Pack Squad Creature
Jumpstart
3 versions
Creature — Human Mercenary 2/3
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Wilfred Mott Creature
4 versions
Legendary Creature — Human Soldier 2/4
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Will Riker, Assuming Command Creature
Legendary Creature — Human Officer 4/5
When Will Riker enters, put a +1/+1 counter on another target creature you control.
38110 cards found
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