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Wall of Faith Creature
Creature — Wall 0/5
Defender
%W: This creature gets +0/+1 until end of turn.
Wall of Glare Creature
2 versions
Creature — Wall 0/5
Defender
This creature can block any number of creatures.
Wall of Hope Creature
Creature — Wall 0/3
Defender
Whenever this creature is dealt damage, you gain that much life.
Wall of Light Creature
2 versions
Creature — Wall 1/5
Defender
Protection from black
Wall of Mourning Creature
2 versions
Creature — Wall 0/4
Defender
When this creature enters, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
Wall of Nets Creature
Creature — Wall 0/7
Defender
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Wall of Omens Creature
[FFXII]
15 versions
Creature — Wall 0/4
Defender
When this creature enters, draw a card.
Wall of One Thousand Cuts Creature
3 versions
Creature — Wall 3/5
Defender, flying
%W: This creature can attack this turn as though it didn't have defender.
Wall of Resistance Creature
Creature — Wall 0/3
Defender
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Wall of Resurgence Creature
Creature — Wall 0/6
Defender
When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Wall of Reverence Creature
4 versions
Creature — Spirit Wall 1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Wall of Shards Creature
Store only - Foil
2 versions
Snow Creature — Wall 1/8
Defender, flying
Cumulative upkeep — An opponent gains 1 life.
Wall of Swords Creature
16 versions
Creature — Wall 3/5
Defender
Flying
Wanderbrine Preacher Creature
Creature — Merfolk Cleric 2/2
Whenever this creature becomes tapped, you gain 2 life.
Wanderbrine Trapper Creature
Creature — Merfolk Scout 2/1
%1, %T, Tap another untapped creature you control: Tap target creature an opponent controls.
Wandering Champion Creature
3 versions
Creature — Human Monk 3/1
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Wandering Graybeard Creature
Creature — Giant Wizard 4/4
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.
Wanted Griffin Creature
Creature — Griffin 3/2
Flying
When this creature dies, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
War Behemoth Creature
2 versions
Creature — Beast 3/6
Morph %4%W
War Elephant Creature
2 versions
Creature — Elephant 2/2
Trample, banding
War Falcon Creature
Creature — Bird 2/1
Flying
This creature can't attack unless you control a Knight or a Soldier.
War Oracle Creature
2 versions
Creature — Human Cleric 3/3
Lifelink
Renown 1
War Priest of Thune Creature
4 versions
Creature — Human Cleric 2/2
When this creature enters, you may destroy target enchantment.
War Screecher Creature
2 versions
Creature — Bird 1/3
Flying
%5%W, %T: Other creatures you control get +1/+1 until end of turn.
Warchanter Skald Creature
Theme Boosters
2 versions
Creature — Dwarf Cleric 2/3
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
Warclamp Mastiff Creature
Creature — Dog 1/1
First strike
Ward Sliver Creature
3 versions
Creature — Sliver 2/2
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
Warded Battlements Creature
Creature — Wall 0/3
Defender
Attacking creatures you control get +1/+0.
Warden of the Beyond Creature
Creature — Human Wizard 2/2
Vigilance
This creature gets +2/+2 as long as an opponent owns a card in exile.
Warden of the Inner Sky Creature
4 versions
Creature — Human Soldier 1/2
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
38777 cards found
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