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White Knight Creature
17 versions
Creature — Human Knight 2/2
First strike
Protection from black
White Orchid Phantom Creature
5 versions
Creature — Spirit Knight 2/2
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
White Plume Adventurer Creature
3 versions
Creature — Orc Cleric 3/3
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
White Shield Crusader Creature
Creature — Human Knight 2/1
Protection from black
%W: This creature gains flying until end of turn.
%W%W: This creature gets +1/+0 until end of turn.
White Widow, Free Agent Creature
Legendary Creature — Human Hero Villain 2/3
When White Widow enters, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Return target artifact or enchantment card from your graveyard to your hand.
Whitemane Lion Creature
11 versions
Creature — Cat 2/2
Flash
When this creature enters, return a creature you control to its owner's hand.
Wild Aesthir Creature
3 versions
Creature — Bird 1/1
Flying, first strike
%W%W: This creature gets +2/+0 until end of turn. Activate only once each turn.
Wild Griffin Creature
8 versions
Creature — Griffin 2/2
Flying
Wild Pack Squad Creature
Jumpstart
3 versions
Creature — Human Mercenary 2/3
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Wilfred Mott Creature
4 versions
Legendary Creature — Human Soldier 2/4
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Will Riker, Assuming Command Creature
Legendary Creature — Human Officer 4/5
When Will Riker enters, put a +1/+1 counter on another target creature you control.
Windborn Muse Creature
13 versions
Creature — Spirit 2/3
Flying
Creatures can't attack you unless their controller pays %2 for each creature they control that's attacking you.
Windbrisk Raptor Creature
Creature — Bird 5/7
Flying
Attacking creatures you control have lifelink.
Windshaper Planetar Creature
3 versions
Creature — Angel 4/4
Flash
Flying
When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Wingbeat Warrior Creature
Creature — Bird Soldier Warrior 2/1
Flying
Morph %2%W
When this creature is turned face up, target creature gains first strike until end of turn.
Winged Shepherd Creature
3 versions
Creature — Angel 3/3
Flying, vigilance
Cycling %W
Wingmantle Chaplain Creature
2 versions
Creature — Human Cleric 0/3
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Wingmate Roc Creature
2 versions
Creature — Bird 3/4
Flying
Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever this creature attacks, you gain 1 life for each attacking creature.
Wings of the Guard Creature
Creature — Bird 1/1
Flying
Melee
Wingsteed Rider Creature
Heroes
5 versions
Creature — Human Knight 2/2
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Wingsteed Trainer Creature
Creature — Human 2/3
When Wingsteed Trainer enters or attacks, conjure a Stormfront Pegasus card into your hand.
Winter Soldier, Bucky Barnes Creature
Captain America Tutorial 1
Legendary Creature — Human Soldier Hero 2/2
Winter Soldier enters tapped.
Winter Soldier, Reborn Avenger Creature
2 versions
Legendary Creature — Human Soldier Hero 3/5
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
Wishmonger Creature
Creature — Unicorn Monger 3/3
%2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Wispmare Creature
Creature — Elemental 1/3
Flying
When this creature enters, destroy target enchantment.
Evoke %W
Wispweaver Angel Creature
4 versions
Creature — Angel 4/4
Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Witch Enchanter Creature
2 versions
Creature — Human Warlock 2/2
When this creature enters, destroy target artifact or enchantment an opponent controls.
Witch Hunter Creature
17/121
3 versions
Creature — Human Cleric 1/1
%T: This creature deals 1 damage to target player or planeswalker.
%1%W%W, %T: Return target creature an opponent controls to its owner's hand.
Wizened Arbiter Creature
2 versions
Creature — Human Soldier Wizard 2/1
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
Wizened Cenn Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Kithkin Cleric 2/2
Other Kithkin creatures you control get +1/+1.
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