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Zeriam, Golden Wind Creature
2 versions
Legendary Creature — Griffin 3/4
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
Zetalpa, Primal Dawn Creature
15 versions
Legendary Creature — Elder Dinosaur 4/8
Flying, double strike, vigilance, trample, indestructible
Zhalfirin Commander Creature
3 versions
Creature — Human Knight 2/2
Flanking
%1%W%W: Target Knight creature gets +1/+1 until end of turn.
Zhalfirin Crusader Creature
2 versions
Creature — Human Knight 2/2
Flanking
%1%W: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
Zhalfirin Decoy Creature
2 versions
Creature — Human Soldier 1/3
%T: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
Zhalfirin Knight Creature
Creature — Human Knight 2/2
Flanking
%W%W: This creature gains first strike until end of turn.
Zhalfirin Lancer Creature
Creature — Human Knight 3/3
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.
Zhang Fei, Fierce Warrior Creature
2 versions
Legendary Creature — Human Soldier Warrior 4/4
Vigilance, horsemanship
Zhao Zilong, Tiger General Creature
Legendary Creature — Human Soldier Warrior 3/3
Horsemanship
Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.
Zuberi, Golden Feather Creature
Legendary Creature — Griffin 3/3
Flying
Other Griffin creatures get +1/+1.
________ Bird Gets the Worm Creature
2 versions
Creature — Bird Guest 2/4
Flying
When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
A-Alrund, God of the Cosmos Creature
Legendary Creature — God 1/1
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Aarakocra Sneak Creature
Creature — Bird Rogue 1/4
Flying
When this creature enters, you take the initiative.
Aberrant Mind Sorcerer Creature
Creature — Human Elf Shaman Sorcerer 3/4
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1-9 | You may put that card on top of your library.
10-20 | Return that card to your hand.
Aberrant Researcher Creature
3 versions
Creature — Human Insect 3/2
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature.
Abhorrent Oculus Creature
5 versions
Creature — Eye 5/5
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread.
A-Binding Geist Creature
Creature — Spirit 2/1
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.
Disturb %U
Aboleth Spawn Creature
Commander decks
2 versions
Creature — Fish Horror 2/3
Flash
Ward %2
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Aboshan, Cephalid Emperor Creature
Kamigawa: Neon Dynasty
2 versions
Legendary Creature — Octopus Noble 3/3
Tap an untapped Octopus you control: Tap target permanent.
%U%U%U: Tap all creatures without flying.
Academy Drake Creature
Creature — Drake 2/2
Kicker %4
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
Academy Elite Creature
Strixhaven
4 versions
Creature — Human Wizard 0/0
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
%2%U, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Academy Journeymage Creature
Wizards
4 versions
Creature — Human Wizard 3/2
This spell costs %1 less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
Academy Loremaster Creature
4 versions
Creature — Human Wizard 2/3
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost %2 more to cast.
Academy Researchers Creature
2 versions
Creature — Human Wizard 2/2
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
Academy Wall Creature
Creature — Wall 0/5
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
A-Cobbled Lancer Creature
Creature — Zombie Horse 3/3
As an additional cost to cast this spell, exile a creature card from your graveyard.
%1%U, Exile Cobbled Lancer from your graveyard: Draw a card.
A-Cosmos Charger Creature
Creature — Horse Spirit 3/2
Flash
Flying
Foretelling cards from your hand costs %1 less and can be done on any player's turn.
Foretell %U
Adarkar Windform Creature
Snow Creature — Illusion 3/3
Flying
%1%S: Target creature loses flying until end of turn. (%S can be paid with one mana from a snow permanent.)
A-Demilich Creature
Creature — Skeleton Wizard 4/4
This spell costs %U less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
A-Dragonborn Looter Creature
Creature — Dragon Rogue 1/2
%1, %T: Draw a card, then discard a card.
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