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A-Dreamshackle Geist Creature
Creature — Spirit 3/2
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Adric, Mathematical Genius Creature
4 versions
Legendary Creature — Human Artificer 1/1
%2%U, %T: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — %1%U, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Advanced Hoverguard Creature
Creature — Drone 2/2
Flying
%U: This creature gains shroud until end of turn.
Advanced Stitchwing Creature
4 versions
Creature — Zombie Horror 3/4
Flying
%2%U, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Aegis Sculptor Creature
Creature — Bird Wizard 2/3
Flying
Ward %2
At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
Aegis Turtle Creature
3 versions
Creature — Turtle 0/5
Aerial Caravan Creature
Creature — Human Soldier 4/3
Flying
%1%U%U: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Aerial Guide Creature
Soaring
3 versions
Creature — Drake 2/2
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Aerie Worshippers Creature
Creature — Human Cleric 2/4
Inspired — Whenever this creature becomes untapped, you may pay %2%U. If you do, create a 2/2 blue Bird enchantment creature token with flying.
Aeromoeba Creature
3 versions
Creature — Elemental Beast 2/4
Flying
Discard a card: Switch this creature's power and toughness until end of turn.
Aeronaut Tinkerer Creature
Detective / Inventive
3 versions
Creature — Human Artificer 2/3
This creature has flying as long as you control an artifact.
Aether Adept Creature
3 versions
Creature — Human Wizard 2/2
When this creature enters, return target creature to its owner's hand.
Aether Channeler Creature
Wizards
7 versions
Creature — Human Wizard 2/1
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Figment Creature
2 versions
Creature — Illusion 1/1
Kicker %3
If this creature was kicked, it enters with two +1/+1 counters on it.
This creature can't be blocked.
Aether Swooper Creature
2 versions
Creature — Vedalken Artificer 1/2
Flying
When this creature enters, you get %E%E.
Whenever this creature attacks, you may pay %E%E. If you do, create a 1/1 colorless Servo artifact creature token.
Aether Theorist Creature
2 versions
Creature — Vedalken Rogue 1/3
When this creature enters, you get %E%E%E (three energy counters).
%T, Pay %E: Scry 1.
Aetherling Creature
2 versions
Creature — Shapeshifter 4/5
%U: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
%U: This creature can't be blocked this turn.
%1: This creature gets +1/-1 until end of turn.
%1: This creature gets -1/+1 until end of turn.
Aetherplasm Creature
2 versions
Creature — Illusion 1/1
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Aethersnipe Creature
9 versions
Creature — Elemental 4/4
When this creature enters, return target nonland permanent to its owner's hand.
Evoke %1%U%U
Aethersquall Ancient Creature
4 versions
Creature — Leviathan 6/6
Flying
At the beginning of your upkeep, you get %E%E%E (three energy counters).
Pay eight %E: Return all other creatures to their owners' hands. Activate only as a sorcery.
Aethertide Whale Creature
4 versions
Creature — Whale 6/4
Flying
When this creature enters, you get six %E.
Pay %E%E%E%E: Return this creature to its owner's hand.
A-Falcon Abomination Creature
Creature — Zombie Bird 2/2
Flash
Flying
When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed.
A-Futurist Operative Creature
Creature — Human Ninja 0/4
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
%2%U: Untap Futurist Operative.
Agency Outfitter Creature
Creature — Sphinx Detective 4/3
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Agent of Kotis Creature
Creature — Human Rogue 2/1
Renew — %3%U, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Agent of Raffine Creature
Alchemy: New Capenna
Creature — Human Rogue 1/2
%2, %T: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Agent of Treachery Creature
B2: Earth, CH: 40
5 versions
Creature — Human Rogue 2/3
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
A-Geology Enthusiast Creature
Creature — Human Artificer 3/4
Vigilance
At the beginning of your end step, create a tapped Powerstone token.
%5: Draw a card and put a +1/+1 counter on Geology Enthusiast.
A-Gutter Skulker Creature
Creature — Spirit 3/3
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb %2%U
A-Hakka, Whispering Raven Creature
Legendary Creature — Bird 3/3
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
38777 cards found
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