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Archmage Emeritus Creature
11 versions
Creature — Human Wizard 2/2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archmage of Echoes Creature
2 versions
Creature — Faerie Wizard 4/4
Flying, ward %2
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Archmage of Runes Creature
5 versions
Creature — Giant Wizard 3/6
Instant and sorcery spells you cast cost %1 less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Archmage's Newt Creature
4 versions
Creature — Salamander Mount 2/2
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback %0 until end of turn instead if this creature is saddled.
Saddle 3
Arctic Aven Creature
Creature — Bird Wizard 2/1
Flying
This creature gets +1/+1 as long as you control a Plains.
%W: This creature gains lifelink until end of turn.
Arctic Merfolk Creature
Creature — Merfolk 1/1
Kicker — Return a creature you control to its owner's hand.
If this creature was kicked, it enters with a +1/+1 counter on it.
Arcum Dagsson Creature
2 versions
Legendary Creature — Human Artificer 2/2
%T: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
Argent Sphinx Creature
2 versions
Creature — Sphinx 4/3
Flying
Metalcraft — %U: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Armored Cancrix Creature
2 versions
Creature — Crab 2/5
Armored Galleon Creature
Creature — Human Pirate 5/4
This creature can't attack unless defending player controls an Island.
Armored Skaab Creature
Creature — Zombie Warrior 1/4
When this creature enters, mill four cards.
Armored Whirl Turtle Creature
2 versions
Creature — Turtle 0/5
Artful Looter Creature
Creature — Human Wizard 1/2
%T: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters, untap Artful Looter.
Artificer's Assistant Creature
2 versions
Creature — Bird 1/1
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic.)
Artisan of Forms Creature
2 versions
Creature — Human Wizard 1/1
Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.
Ascendant Spirit Creature
4 versions
Snow Creature — Spirit 1/1
%S%S: This creature becomes a Spirit Warrior with base power and toughness 2/3.
%S%S%S: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
%S%S%S%S: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Ascending Aven Creature
Creature — Bird Soldier 3/2
Flying
This creature can block only creatures with flying.
Morph %2%U
A-Sewer Crocodile Creature
Creature — Crocodile 4/7
%3%U: Sewer Crocodile can't be blocked this turn. This ability costs %3 less to activate if there are five or more mana values among cards in your graveyard.
Ashiok's Skulker Creature
Creature — Nightmare 3/5
%3%U: This creature can't be blocked this turn.
A-Shipwreck Sifters Creature
Creature — Spirit 1/2
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
Ashling, Rimebound
Transformed Ashling, Rekindled
Creature  
3 versions
Legendary Creature — Elemental Wizard 1/3
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay %R. If you do, transform Ashling.
Aspiring Aeronaut Creature
Creature — Human Artificer 1/2
Flying
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Assassin Den Creature
Starter Deck
Creature — Wall 2/4
Defender
%3%U: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
A-Stitched Assistant Creature
Creature — Zombie 2/1
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
Astral Dragon Creature
Commander decks
2 versions
Creature — Dragon 4/4
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
A-Symmetry Sage Creature
Creature — Human Wizard 0/3
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Atemsis, All-Seeing Creature
3 versions
Legendary Creature — Sphinx 4/5
Flying
%2%U, %T: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
A-Thousand-Faced Shadow Creature
Creature — Human Ninja 1/1
Ninjutsu %2%U
Flying
When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Atlantean Cavalry Creature
Creature — Merfolk Soldier 3/2
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Atlantean Skirmisher Creature
Jumpstart
Creature — Merfolk Rogue 1/2
Whenever this creature attacks, it connives.
38141 cards found
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