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Amphin Pathmage Creature
2 versions
Creature — Salamander Wizard 3/2
%2%U: Target creature can't be blocked this turn.
Amugaba Creature
Creature — Illusion 6/6
Flying
%2%U, Discard a card: Return this creature to its owner's hand.
Ancient Carp Creature
Creature — Fish 2/5
Ancient Crab Creature
3 versions
Creature — Crab 1/5
Ancient Silver Dragon Creature
5 versions
Creature — Elder Dragon 8/8
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Angler Drake Creature
2 versions
Creature — Drake 4/4
Flying
When this creature enters, you may return target creature to its owner's hand.
Angler Turtle Creature
4 versions
Creature — Turtle 5/7
Hexproof
Creatures your opponents control attack each combat if able.
Animating Faerie Creature
2 versions
Creature — Faerie 2/2
Flying
Anthroplasm Creature
Creature — Shapeshifter 0/0
This creature enters with two +1/+1 counters on it.
%X, %T: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
Ant-Man's Air Force Creature
Jumpstart
Creature — Insect 2/1
Flying
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
A-Patrician Geist Creature
Creature — Spirit Knight 2/2
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost %U less to cast.
A-Phantom Carriage Creature
Creature — Spirit 4/4
Flying
When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Aphetto Alchemist Creature
2 versions
Creature — Human Wizard 1/2
%T: Untap target artifact or creature.
Morph %U
Aphetto Grifter Creature
Creature — Human Wizard 1/1
Tap two untapped Wizards you control: Tap target permanent.
Aphetto Runecaster Creature
Creature — Human Wizard 2/3
Whenever a permanent is turned face up, you may draw a card.
Apprentice Sorcerer Creature
2 versions
Creature — Human Wizard Sorcerer 1/1
%T: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Apprentice Wizard Creature
5 versions
Creature — Human Wizard 0/1
%U, %T: Add %C%C%C.
April O'Neil, Hacktivist Creature
4 versions
Legendary Creature — Human Scientist 1/5
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
April O'Neil, Human Element Creature
Legendary Creature — Human Detective 2/5
Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token.
April O'Neil, Live on the Scene Creature
2 versions
Legendary Creature — Human Detective 2/1
Whenever a Mutant, Ninja, or Turtle you control enters, investigate.
Partner — Character select
April, Reporter of the Weird Creature
2 versions
Legendary Creature — Human Detective 2/2
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
A-Prosperous Thief Creature
Creature — Human Ninja 2/4
Ninjutsu %1%U
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
A-Pseudodragon Familiar Creature
Creature — Dragon 2/2
Flying
%2%U: Target creature gains flying until end of turn.
A-Psionic Snoop Creature
Creature — Human Rogue 0/4
Flash
When Psionic Snoop enters, it connives.
Aquamoeba Creature
3 versions
Creature — Elemental Beast 1/3
Discard a card: Switch this creature's power and toughness until end of turn.
Aquatic Alchemist Creature
Creature — Elemental 1/3
Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
Aquus Steed Creature
Creature — Beast 1/3
%2%U, %T: Target creature gets -2/-0 until end of turn.
Arbiter of the Ideal Creature
2 versions
Creature — Sphinx 4/5
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Arcane Artisan Creature
2 versions
Creature — Human Wizard 0/3
%2%U, %T: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When this creature leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Arcane Investigator Creature
Creature — Elf Wizard 2/1
Search the Room — %5%U: Roll a d20.
1-9 | Draw a card.
10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
38777 cards found
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