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Arcane Savant Creature
Creature — Human Wizard 3/3
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Arcanis the Omnipotent Creature
Starter Collection
11 versions
Legendary Creature — Wizard 3/4
%T: Draw three cards.
%2%U%U: Return Arcanis to its owner's hand.
Archaeomancer Creature
Wizards
11 versions
Creature — Human Wizard 1/2
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Archaeomender Creature
Archaeology
Creature — Human Wizard 2/3
When this creature enters, return target artifact card from your graveyard to your hand.
Archipelagore Creature
2 versions
Creature — Leviathan 7/7
Mutate %5%U
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Archive Dragon Creature
Creature — Dragon Wizard 4/6
Flying
Ward %2
When this creature enters, scry 2.
Archive Haunt Creature  
2 versions
Creature — Spirit Wizard 2/1
Flying
Whenever this creature attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Archivist Creature
4 versions
Creature — Human Wizard 1/1
%T: Draw a card.
Archivist of Gondor Creature
3 versions
Creature — Human Advisor 2/3
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
Archmage Emeritus Creature
11 versions
Creature — Human Wizard 2/2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archmage of Echoes Creature
2 versions
Creature — Faerie Wizard 4/4
Flying, ward %2
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Archmage of Runes Creature
5 versions
Creature — Giant Wizard 3/6
Instant and sorcery spells you cast cost %1 less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Archmage's Newt Creature
4 versions
Creature — Salamander Mount 2/2
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback %0 until end of turn instead if this creature is saddled.
Saddle 3
Arctic Aven Creature
Creature — Bird Wizard 2/1
Flying
This creature gets +1/+1 as long as you control a Plains.
%W: This creature gains lifelink until end of turn.
Arctic Merfolk Creature
Creature — Merfolk 1/1
Kicker — Return a creature you control to its owner's hand.
If this creature was kicked, it enters with a +1/+1 counter on it.
Arcum Dagsson Creature
3 versions
Legendary Creature — Human Artificer 2/2
%T: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
Argent Sphinx Creature
2 versions
Creature — Sphinx 4/3
Flying
Metalcraft — %U: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Armored Cancrix Creature
2 versions
Creature — Crab 2/5
Armored Galleon Creature
Creature — Human Pirate 5/4
This creature can't attack unless defending player controls an Island.
Armored Skaab Creature
Creature — Zombie Warrior 1/4
When this creature enters, mill four cards.
Armored Whirl Turtle Creature
2 versions
Creature — Turtle 0/5
Arni, Humble Scribe Creature
Legendary Creature — Human Wizard 3/2
Whenever another nontoken creature you control enters, untap Arni.
%T: Draw a card, then discard a card.
Artful Looter Creature
Creature — Human Wizard 1/2
%T: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters, untap Artful Looter.
Artificer's Assistant Creature
2 versions
Creature — Bird 1/1
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic.)
Artisan of Forms Creature
2 versions
Creature — Human Wizard 1/1
Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.
Ascendant Spirit Creature
4 versions
Snow Creature — Spirit 1/1
%S%S: This creature becomes a Spirit Warrior with base power and toughness 2/3.
%S%S%S: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
%S%S%S%S: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Ascending Aven Creature
Creature — Bird Soldier 3/2
Flying
This creature can block only creatures with flying.
Morph %2%U
A-Sewer Crocodile Creature
Creature — Crocodile 4/7
%3%U: Sewer Crocodile can't be blocked this turn. This ability costs %3 less to activate if there are five or more mana values among cards in your graveyard.
Ashiok's Skulker Creature
Creature — Nightmare 3/5
%3%U: This creature can't be blocked this turn.
A-Shipwreck Sifters Creature
Creature — Spirit 1/2
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
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