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Ashling, Rimebound
Transformed Ashling, Rekindled
Creature  
3 versions
Legendary Creature — Elemental Wizard 1/3
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay %R. If you do, transform Ashling.
Aspiring Aeronaut Creature
Creature — Human Artificer 1/2
Flying
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Assassin Den Creature
Starter Deck
Creature — Wall 2/4
Defender
%3%U: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
A-Stitched Assistant Creature
Creature — Zombie 2/1
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
Astral Dragon Creature
Commander decks
2 versions
Creature — Dragon 4/4
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
A-Symmetry Sage Creature
Creature — Human Wizard 0/3
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Asymmetry Sage Creature
Alchemy: Reality Fracture
Creature — Human Wizard 0/2
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
Atemsis, All-Seeing Creature
3 versions
Legendary Creature — Sphinx 4/5
Flying
%2%U, %T: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
A-Thousand-Faced Shadow Creature
Creature — Human Ninja 1/1
Ninjutsu %2%U
Flying
When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Atlantean Cavalry Creature
Creature — Merfolk Soldier 3/2
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Atlantean Skirmisher Creature
Jumpstart
Creature — Merfolk Rogue 1/2
Whenever this creature attacks, it connives.
Atmosphere Surgeon Creature
Creature — Phyrexian Wizard 2/1
Whenever you cast a noncreature spell, put an oil counter on this creature.
Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery.
Attuma, Atlantean Warlord Creature
Legendary Creature — Merfolk Warrior Villain 3/4
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
Augur of Bolas Creature
Wizards
7 versions
Creature — Merfolk Wizard 1/3
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Augury Owl Creature
Scrying
6 versions
Creature — Bird 1/1
Flying
When this creature enters, scry 3.
Augury Raven Creature
Creature — Bird 3/3
Flying
Foretell %1%U
Aura Thief Creature
Commander Legends: Battle for Baldur's Gate
2 versions
Creature — Illusion 2/2
Flying
When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
Aurora Shifter Creature
Extended-Art Frame
2 versions
Creature — Shapeshifter 1/3
Whenever this creature deals combat damage to a player, you get that many %E.
At the beginning of combat on your turn, you may pay %E%E. When you do, this creature becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many %E."
A-Urza, Powerstone Prodigy Creature
Legendary Creature — Human Artificer 1/3
%1, %T: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
Avalanche Caller Creature
Snow
2 versions
Snow Creature — Human Wizard 1/3
%2: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.
Avatar of Will Creature
Creature — Avatar 5/6
If an opponent has no cards in hand, this spell costs %6 less to cast.
Flying
Aven Augur Creature
Creature — Bird Wizard 2/2
Flying
Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
Aven Courier Creature
3 versions
Creature — Bird Advisor 1/1
Flying
Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
Aven Envoy Creature
Creature — Bird Soldier 0/2
Flying
Aven Eternal Creature
Creature — Zombie Bird Warrior 2/2
Flying
When this creature enters, amass Zombies 1.
Aven Fateshaper Creature
2 versions
Creature — Bird Wizard 4/5
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
%4%U: Look at the top four cards of your library, then put them back in any order.
Aven Fisher Creature
5 versions
Creature — Bird Soldier 2/2
Flying
When this creature dies, you may draw a card.
Aven Fleetwing Creature
Creature — Bird Soldier 2/2
Flying
Hexproof
Aven Fogbringer Creature
Creature — Bird Wizard 2/1
Flying
When this creature enters, return target land to its owner's hand.
Aven Initiate Creature
3 versions
Creature — Bird Warrior 3/2
Flying
Embalm %6%U
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