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Cathartic Adept Creature
Creature — Human Wizard 1/1
%T: Target player mills a card.
Cavalier of Gales Creature
Soaring
4 versions
Creature — Elemental Knight 5/5
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2.
Celestial Messenger Creature
Planeswalker Deck Yanling
Creature — Bird Spirit 3/2
Flash
Flying
This creature gets +1/+1 as long as you control a Yanling planeswalker.
Cemetery Illuminator Creature
5 versions
Creature — Spirit 2/3
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Cephalid Aristocrat Creature
Creature — Octopus Noble 3/3
Whenever this creature becomes the target of a spell or ability, mill two cards.
Cephalid Broker Creature
3 versions
Creature — Octopus 2/2
%T: Target player draws two cards, then discards two cards.
Cephalid Constable Creature
3 versions
Creature — Octopus Wizard 1/1
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalid Facetaker Creature
3 versions
Creature — Octopus Rogue 1/4
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Cephalid Illusionist Creature
2 versions
Creature — Octopus Wizard 1/1
Whenever this creature becomes the target of a spell or ability, mill three cards.
%2%U, %T: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Cephalid Inkmage Creature
Creature — Octopus Wizard 2/2
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Cephalid Inkshrouder Creature
Creature — Octopus 2/1
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn.
Cephalid Looter Creature
Creature — Octopus Rogue 2/1
%T: Target player draws a card, then discards a card.
Cephalid Pathmage Creature
Creature — Octopus Wizard 1/2
This creature can't be blocked.
%T, Sacrifice this creature: Target creature can't be blocked this turn.
Cephalid Retainer Creature
Creature — Octopus 2/3
%U%U: Tap target creature without flying.
Cephalid Sage Creature
2 versions
Creature — Octopus 2/3
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
Cephalid Scout Creature
Creature — Octopus Wizard Scout 1/1
Flying
%2%U, Sacrifice a land: Draw a card.
Cephalid Snitch Creature
Creature — Octopus Wizard 1/1
Sacrifice this creature: Target creature loses protection from black until end of turn.
Cephalid Vandal Creature
Creature — Octopus Rogue 1/1
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
Cerulean Drake Creature
Creature — Drake 1/1
Flying
Protection from red
Sacrifice this creature: Counter target spell that targets you.
Cerulean Sphinx Creature
2 versions
Creature — Sphinx 5/5
Flying
%U: This creature's owner shuffles it into their library.
Cerulean Wyvern Creature
2 versions
Creature — Drake 3/3
Flying, protection from green
Ceta Disciple Creature
Creature — Merfolk Wizard 1/1
%R, %T: Target creature gets +2/+0 until end of turn.
%G, %T: Add one mana of any color.
Cetavolver Creature
Creature — Volver 1/1
Kicker %1%R and/or %G (You may pay an additional %1%R and/or %G as you cast this spell.)
If this creature was kicked with its %1%R kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its %G kicker, it enters with a +1/+1 counter on it and with trample.
Chained Throatseeker Creature
Creature — Phyrexian Horror 5/5
Infect
This creature can't attack unless defending player is poisoned.
Chakram Retriever Creature
2 versions
Creature — Elemental Dog 2/4
Partner with Chakram Slinger
Whenever you cast a spell during your turn, untap target creature.
Chambered Nautilus Creature
Creature — Nautilus Beast 2/2
Whenever this creature becomes blocked, you may draw a card.
Chameleon, Master of Disguise Creature
3 versions
Legendary Creature — Human Shapeshifter Villain 2/3
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem %2%U
Champion of Wits Creature
7 versions
Creature — Snake Wizard 2/1
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize %5%U%U
Champion's Drake Creature
Creature — Drake 1/1
Flying
This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
Champions of the Shoal Creature
3 versions
Creature — Merfolk Soldier 4/6
As an additional cost to cast this spell, behold a Merfolk and exile it.
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
38190 cards found
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