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Coastal Drake Creature
Creature — Drake 2/1
Flying
%1%U, %T: Return target Kavu to its owner's hand.
Coastal Hornclaw Creature
2 versions
Creature — Bird 3/3
Sacrifice a land: This creature gains flying until end of turn.
Coastal Wizard Creature
Creature — Human Wizard 1/1
%T: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Coastline Chimera Creature
Creature — Chimera 1/5
Flying
%1%W: This creature can block an additional creature this turn.
Cobbled Lancer Creature
3 versions
Creature — Zombie Horse 3/3
As an additional cost to cast this spell, exile a creature card from your graveyard.
%3%U, Exile this card from your graveyard: Draw a card.
Codecracker Hound Creature
Creature — Dog 2/1
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Warp %2%U
Cold Case Cracker Creature
Creature — Spirit Detective 3/3
Flying
When this creature dies, investigate.
Cold-Water Snapper Creature
2 versions
Creature — Turtle 4/5
Hexproof
Colossal Clone Master Creature
Creature — Giant 0/0
Strange new worlds — You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary and it has "This creature's power and toughness are each equal to the number of differently named lands you control."
Colossal Whale Creature
4 versions
Creature — Whale 5/5
Islandwalk
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Component Collector Creature
2 versions
Creature — Homunculus 1/4
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Consecrated Sphinx Creature
11 versions
Creature — Sphinx 4/6
Flying
Whenever an opponent draws a card, you may draw two cards.
Conspiracy Unraveler Creature
5 versions
Creature — Sphinx Detective 6/6
Flying
You may collect evidence 10 rather than pay the mana cost for spells you cast.
Constrictor Sage Creature
Creature — Snake Wizard 4/4
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Renew — %2%U, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
Conundrum Sphinx Creature
3 versions
Creature — Sphinx 4/4
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Copy Catchers Creature
2 versions
Creature — Faerie 2/1
Flying
Whenever you surveil, you may pay %1%U. If you do, create a token that's a copy of this creature.
Copycrook Creature
Creature — Shapeshifter Rogue 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives."
Coral Barrier Creature
Creature — Wall 1/3
Defender
When this creature enters, create a 1/1 blue Squid creature token with islandwalk.
Coral Colony Creature
Creature — Wall 1/4
Defender
%1%U, %T: Target player mills X cards, where X is the number of creatures you control with defender.
Coral Commando Creature
Creature — Merfolk Warrior 3/2
Coral Eel Creature
S3/10
4 versions
Creature — Fish 2/1
Coral Fighters Creature
2 versions
Creature — Merfolk Soldier 1/1
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Coral Merfolk Creature
Welcome Deck Blue
8 versions
Creature — Merfolk 2/1
Coral Trickster Creature
4 versions
Creature — Merfolk Rogue 2/1
Morph %U
When this creature is turned face up, you may tap or untap target permanent.
Coralhelm Chronicler Creature
4 versions
Creature — Merfolk Wizard 2/2
Whenever you cast a kicked spell, draw a card, then discard a card.
When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Coralhelm Commander Creature
2 versions
Creature — Merfolk Soldier 2/2
Level up %1
Coralhelm Guide Creature
5 versions
Creature — Merfolk Scout Ally 2/1
%4%U: Target creature can't be blocked this turn.
Corsair Captain Creature
Beginner Box
3 versions
Creature — Human Pirate 2/2
When this creature enters, create a Treasure token.
Other Pirates you control get +1/+1.
Corsairs of Umbar Creature
3 versions
Creature — Human Pirate 3/3
%2%U: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3.
Cosima, God of the Voyage Creature
4 versions
Legendary Creature — God 2/4
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
38777 cards found
Page / 1293   Show All | Close All | One by one display