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Dark Maze Creature
3 versions
Creature — Wall 4/5
Defender
%0: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Darkslick Drake Creature
Creature — Phyrexian Drake 2/4
Flying
When this creature dies, draw a card.
Darting Merfolk Creature
Creature — Merfolk 1/1
%U: Return this creature to its owner's hand.
Daughter of the Deep Creature
Jumpstart
Creature — Merfolk Noble 2/1
Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
%U, %T: Target Merfolk can't be blocked this turn.
Dawnray Archer Creature
Creature — Human Archer 1/1
Exalted
%W, %T: This creature deals 1 damage to target attacking or blocking creature.
Dazzling Sphinx Creature
3 versions
Creature — Sphinx 4/5
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Deadeye Navigator Creature
5 versions
Creature — Spirit 5/5
Soulbond
As long as Deadeye Navigator is paired with another creature, each of those creatures has "%1%U: Exile this creature, then return it to the battlefield under your control."
Deadeye Quartermaster Creature
Creature — Human Pirate 2/2
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Deadeye Rig-Hauler Creature
Creature — Human Pirate 3/2
Raid — When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.
Deceiver Exarch Creature
5 versions
Creature — Phyrexian Cleric 1/4
Flash
When this creature enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
Deceptive Frostkite Creature
2 versions
Creature — Dragon 1/1
Flying
You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
Decorated Knight Creature
Happy Holidays 2019
Creature — Human Knight 3/3
Whenever this creature attacks, draw a card from your original deck if it's outside the game.
Deekah, Fractal Theorist Creature
3 versions
Legendary Creature — Human Wizard 3/3
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
%3%U: Target creature token can't be blocked this turn.
Deep Spawn Creature
2 versions
Creature — Homarid 6/6
Trample
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
%U: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature.
Deepchannel Mentor Creature
2 versions
Creature — Merfolk Rogue 2/2
Blue creatures you control can't be blocked.
Deepfathom Skulker Creature
4 versions
Creature — Eldrazi 4/4
Devoid
Whenever a creature you control deals combat damage to a player, you may draw a card.
%3%C: Target creature can't be blocked this turn.
Deepglow Skate Creature
8 versions
Creature — Fish 3/3
When this creature enters, double the number of each kind of counter on any number of target permanents.
Deepmuck Desperado Creature
Creature — Homarid Mercenary 2/4
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
Deep-Sea Kraken Creature
3 versions
Creature — Kraken 6/6
This creature can't be blocked.
Suspend 9 — %2%U
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Deep-Sea Serpent Creature
Creature — Serpent 5/5
This creature can't attack unless defending player controls an Island.
Deep-Sea Terror Creature
Creature — Serpent 6/6
This creature can't attack unless there are seven or more cards in your graveyard.
Deeptread Merrow Creature
Creature — Merfolk Rogue 2/1
%U: This creature gains islandwalk until end of turn.
Deepwater Hypnotist Creature
Creature — Merfolk Wizard 2/1
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Defective Detective Creature
Creature — Human Spy 2/1
Defective Detective can't be blocked.
When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Defiler of Dreams Creature
4 versions
Creature — Phyrexian Sphinx 4/3
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost %U less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Deluge Virtuoso Creature
Creature — Human Wizard 2/2
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Delver of Secrets Creature
8 versions
Creature — Human Wizard 1/1
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Demilich Creature
D&D Ampersand Promo
5 versions
Creature — Skeleton Wizard 4/3
This spell costs %U less to cast for each instant and sorcery spell you've cast this turn.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Denethor, Stone Seer Creature
3 versions
Legendary Creature — Human Noble 1/3
When Denethor enters, scry 2.
%3%R, %T, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Denizen of the Deep Creature
8 versions
Creature — Serpent 11/11
When this creature enters, return each other creature you control to its owner's hand.
38249 cards found
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