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Divining Duelist Creature
Creature — Merfolk Wizard 3/2
Flash
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
• Draw a card, then discard a card.
Djinn of Fool's Fall Creature
Creature — Djinn 4/3
Flying
Plot %3%U
Djinn of Infinite Deceits Creature
2 versions
Creature — Djinn 2/7
Flying
%T: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Djinn of the Fountain Creature
Creature — Djinn 4/4
Flying
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Djinn of the Lamp Creature
Creature — Djinn 5/6
Flying
Djinn of Wishes Creature
Scrying
7 versions
Creature — Djinn 4/4
Flying
This creature enters with three wish counters on it.
%2%U%U, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Djinni Windseer Creature
2 versions
Creature — Djinn 3/3
Flying
When this creature enters, roll a d20.
1-9 | Scry 1.
10-19 | Scry 2.
20 | Scry 3.
Doc Ock, Sinister Scientist Creature
Jumpstart
3 versions
Legendary Creature — Human Scientist Villain 4/5
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof.
Doc Ock's Henchmen Creature
Jumpstart
3 versions
Creature — Human Villain 2/1
Flash
Whenever this creature attacks, it connives.
Docent of Perfection Creature
4 versions
Creature — Insect Horror 5/4
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Dominating Licid Creature
Creature — Licid 1/1
%1%U%U, %T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay %U to end this effect.
You control enchanted creature.
Dominion Saboteur Creature
Creature — Shapeshifter 3/3
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Donal, Herald of Wings Creature
2 versions
Legendary Creature — Human Wizard 3/3
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Donatello, Gadget Master Creature
4 versions
Legendary Creature — Mutant Ninja Turtle 3/2
Sneak %1%U
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Donatello, Mutant Mechanic Creature
3 versions
Legendary Creature — Mutant Ninja Turtle 3/5
%T: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Donatello, Rad Scientist Creature
Legendary Creature — Mutant Ninja Turtle 5/6
Vigilance
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them.
Donatello, the Brains Creature
2 versions
Legendary Creature — Mutant Ninja Turtle 2/4
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner — Character select
Donatello, Turtle Techie Creature
Legendary Creature — Mutant Ninja Turtle 3/4
When Donatello enters, if you control an artifact, draw a card.
Donatello, Way with Machines Creature
2 versions
Legendary Creature — Mutant Ninja Turtle 1/2
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
Donnie & April, Adorkable Duo Creature
Legendary Creature — Mutant Ninja Human Turtle 3/3
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
Doorkeeper Creature
3 versions
Creature — Homunculus 0/4
Defender
%2%U, %T: Target player mills X cards, where X is the number of creatures you control with defender.
Dormant Gomazoa Creature
Creature — Jellyfish 5/5
Flying
This creature enters tapped.
This creature doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap this creature.
Double Header Creature
Creature — Drake 2/3
Flying
When Double Header enters, you may return target permanent with a two-word name to its owner's hand.
Dour Port-Mage Creature
4 versions
Creature — Frog Wizard 1/3
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
%1%U, %T: Return another target creature you control to its owner's hand.
Drafna, Founder of Lat-Nam Creature
4 versions
Legendary Creature — Human Artificer Advisor 2/1
%1%U: Return target artifact you control to its owner's hand.
%3, %T: Copy target artifact spell you control. (The copy becomes a token.)
Dragon Turtle Creature
D&D Ampersand Promo
5 versions
Creature — Dragon Turtle 3/5
Flash
Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Dragonborn Looter Creature
2 versions
Creature — Dragon Rogue 1/2
%1, %T: Draw a card, then discard a card.
Dragonologist Creature
4 versions
Creature — Human Wizard 1/3
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
Dragon's Eye Savants Creature
3 versions
Creature — Human Wizard 0/6
Morph — Reveal a blue card in your hand.
When this creature is turned face up, look at target opponent's hand.
Dragonstorm Forecaster Creature
Creature — Human Scout 0/3
%2, %T: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
38249 cards found
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