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Dragoon's Wyvern Creature
[FFXI]
Creature — Drake 2/1
Flying
When this creature enters, create a 1/1 colorless Hero creature token.
Draining Whelk Creature
2 versions
Creature — Illusion 1/1
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
Drake Familiar Creature
Creature — Drake 2/1
Flying
When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
Drake Hatcher Creature
5 versions
Creature — Human Wizard 1/3
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Drake Hatchling Creature
Creature — Drake 1/3
Flying
%U: This creature gets +1/+0 until end of turn. Activate only once each turn.
Dralnu's Pet Creature
Creature — Shapeshifter 2/2
Kicker — %2%B, Discard a creature card.
If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
Draugr Thought-Thief Creature
Drowned
2 versions
Creature — Zombie Rogue 3/2
When this creature enters, look at the top card of target player's library. You may put that card into their graveyard.
Dreadlight Monstrosity Creature
2 versions
Creature — Crab Horror 5/5
Ward %2
%3%U%U: This creature can't be blocked this turn. Activate only if you own a card in exile.
Dream Eater Creature
4 versions
Creature — Nightmare Sphinx 4/3
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.
Dream Fighter Creature
Creature — Human Soldier 1/1
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out.
Dream Prowler Creature
3 versions
Creature — Illusion 1/5
This creature can't be blocked as long as it's attacking alone.
Dream Stalker Creature
3 versions
Creature — Illusion 1/5
When this creature enters, return a permanent you control to its owner's hand.
Dream Strix Creature
4 versions
Creature — Bird Illusion 3/2
Flying
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn.
Dream Thief Creature
Creature — Faerie Rogue 2/1
Flying
When this creature enters, draw a card if you've cast another blue spell this turn.
Dream Thrush Creature
2 versions
Creature — Bird 1/1
Flying
%T: Target land becomes the basic land type of your choice until end of turn.
Dreamborn Muse Creature
Commander Masters
5 versions
Creature — Spirit 2/2
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Dreamcaller Siren Creature
2 versions
Creature — Siren Pirate 3/3
Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
Dreamcatcher Creature
Creature — Spirit 1/1
Whenever you cast a Spirit or Arcane spell, you may sacrifice this creature. If you do, draw a card.
Dreamscape Artist Creature
4 versions
Creature — Human Spellshaper 1/1
%2%U, %T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Dreamshackle Geist Creature
4 versions
Creature — Spirit 3/1
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
Dreamtail Heron Creature
3 versions
Creature — Elemental Bird 3/4
Mutate %3%U
Flying
Whenever this creature mutates, draw a card.
Dreamtide Whale Creature
3 versions
Creature — Whale 7/5
Vanishing 2
Whenever a player casts their second spell each turn, proliferate.
Dreamwinder Creature
Creature — Serpent 4/3
This creature can't attack unless defending player controls an Island.
%U, Sacrifice an Island: Target land becomes an Island until end of turn.
Drelnoch Creature
Creature — Yeti Mutant 3/3
Whenever this creature becomes blocked, you may draw two cards.
Drift of Phantasms Creature
4 versions
Creature — Spirit 0/5
Defender
Flying
Transmute %1%U%U
Drifter il-Dal Creature
2 versions
Creature — Human Wizard 2/1
Shadow
At the beginning of your upkeep, sacrifice this creature unless you pay %U.
Drifting Djinn Creature
Creature — Djinn 5/5
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %1%U.
Cycling %2
Drowned Creature
2 versions
Creature — Zombie 1/1
%B: Regenerate this creature.
Drowned Rusalka Creature
Creature — Spirit 1/1
%U, Sacrifice a creature: Discard a card, then draw a card.
Drowner Initiate Creature
Creature — Merfolk Wizard 1/1
Whenever a player casts a blue spell, you may pay %1. If you do, target player mills two cards.
38249 cards found
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