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Devouring Deep Creature
Creature — Fish 1/2
Islandwalk
Dewdrop Spy Creature
Creature — Faerie Rogue 2/2
Flash
Flying
When this creature enters, look at the top card of target player's library.
Didact Echo Creature
Creature — Spirit Cleric 3/2
When this creature enters, draw a card.
Descend 4 — This creature has flying as long as there are four or more permanent cards in your graveyard.
Diffusion Sliver Creature
4 versions
Creature — Sliver 1/1
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays %2.
Diligent Excavator Creature
Creature — Human Artificer 1/3
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Diluvian Primordial Creature
6 versions
Creature — Avatar 5/5
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Dimensional Infiltrator Creature
2 versions
Creature — Eldrazi 2/1
Devoid
Flash
Flying
%1%C: Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand.
Diminisher Witch Creature
Creature — Human Warlock 3/2
Bargain
When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Dimir Informant Creature
Creature — Human Rogue 1/4
When this creature enters, surveil 2.
Diplomatic Escort Creature
2 versions
Creature — Human Spellshaper 1/1
%U, %T, Discard a card: Counter target spell or ability that targets a creature.
Dirgur Focusmage Creature
2 versions
Creature — Djinn Monk 1/4
Instant and sorcery spells you cast cost %1 less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.
Dirgur Island Dragon Creature
2 versions
Creature — Dragon 4/4
Flying
Ward %2
Dirgur Nemesis Creature
2 versions
Creature — Serpent 6/5
Defender
Megamorph %6%U
Disciple of the Ring Creature
3 versions
Creature — Human Wizard 3/4
%1, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays %2.
• This creature gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
Dispersal Technician Creature
Kamigawa: Neon Dynasty
2 versions
Creature — Vedalken Artificer 3/2
When this creature enters, you may return target artifact to its owner's hand.
Displacer Beast Creature
2 versions
Creature — Cat Beast 3/2
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — %3%U: Return this creature to its owner's hand.
Displacer Kitten Creature
White-bordered
7 versions
Creature — Cat Beast 2/2
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Disruptive Pitmage Creature
Creature — Human Wizard 1/1
%T: Counter target spell unless its controller pays %1.
Morph %U
Disruptive Student Creature
2 versions
Creature — Human Wizard 1/1
%T: Counter target spell unless its controller pays %1.
Disruptor of Currents Creature
3 versions
Creature — Merfolk Wizard 3/3
Flash
Convoke
When this creature enters, return up to one other target nonland permanent to its owner's hand.
Diver Skaab Creature
2 versions
Creature — Zombie 3/5
Exploit
When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
Diviner of Mist Creature
2 versions
Creature — Dragon 4/5
Flying
Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Diviner of Victory Creature
3 versions
Creature — Dwarf Wizard 1/1
This creature enters prepared.
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
Diviner Spirit Creature
2 versions
Creature — Spirit 2/4
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Divining Duelist Creature
Creature — Merfolk Wizard 3/2
Flash
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
• Draw a card, then discard a card.
Djinn of Fool's Fall Creature
Creature — Djinn 4/3
Flying
Plot %3%U
Djinn of Infinite Deceits Creature
2 versions
Creature — Djinn 2/7
Flying
%T: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Djinn of the Fountain Creature
Creature — Djinn 4/4
Flying
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Djinn of the Lamp Creature
Creature — Djinn 5/6
Flying
Djinn of Wishes Creature
Scrying
7 versions
Creature — Djinn 4/4
Flying
This creature enters with three wish counters on it.
%2%U%U, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
38777 cards found
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