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Elusive Spellfist Creature
2 versions
Creature — Human Monk 1/3
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Elven Raft-Steerer Creature
Creature — Elf Pilot 3/2
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Elvenking's Harper Creature
Creature — Elf Bard 2/2
%4%U: Target creature can't be blocked this turn.
Elvish Mariner Creature
Jumpstart pack
2 versions
Creature — Elf Pilot 3/2
Whenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
Embodiment of Spring Creature
2 versions
Creature — Elemental 0/3
%1%G, %T, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Emerald Collector Creature
2 versions
Creature — Human Pirate 1/2
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
%2%G: Emerald Collector has base power and toughness 4/4 until end of turn.
Emeritus of Ideation Creature
4 versions
Creature — Human Wizard 5/5
Flying, ward %2
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Emperor Mihail II Creature
3 versions
Legendary Creature — Merfolk Noble 3/3
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay %1. If you do, create a 1/1 blue Merfolk creature token.
Emporium Thopterist Creature
Alchemy: Karlov Manor
Creature — Vedalken Artificer 1/1
Thopters you control get +2/+0.
At the beginning of your upkeep, conjure a card named Ornithopter into your hand.
Empress Galina Creature
Dominaria United
3 versions
Legendary Creature — Merfolk Noble 1/3
%U%U, %T: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Emrakul's Messenger Creature
Creature — Eldrazi Faerie Rogue 2/1
Devoid
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add %C."
Emry, Lurker of the Loch Creature
12 versions
Legendary Creature — Merfolk Wizard 1/2
Affinity for artifacts
When Emry enters, mill four cards.
%T: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Enclave Cryptologist Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Merfolk Wizard 0/1
Level up %1%U
Enclave Elite Creature
2 versions
Creature — Merfolk Soldier 2/2
Multikicker %1%U
Islandwalk
This creature enters with a +1/+1 counter on it for each time it was kicked.
Encouraging Aviator Creature
Creature — Bird Wizard 2/3
Flying
Whenever this creature attacks, it becomes prepared.
Enigma Eidolon Creature
Creature — Spirit 2/2
%U, Sacrifice this creature: Target player mills three cards.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Enigma Thief Creature
Creature — Sphinx Rogue 5/5
Prowl %3%U
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Enlightened Maniac Creature
2 versions
Creature — Human 0/2
When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.
Entity Tracker Creature
5 versions
Creature — Human Scout 2/3
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Eon Frolicker Creature
Creature — Elemental Otter 5/5
Flying
When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player.
Ephemeron Creature
3 versions
Creature — Illusion 4/4
Flying
Discard a card: Return this creature to its owner's hand.
Erayo, Soratami Ascendant Creature
Legendary Creature — Moonfolk Monk 1/1
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
Erdwal Illuminator Creature
4 versions
Creature — Spirit 1/3
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Errant Ephemeron Creature
7 versions
Creature — Illusion 4/4
Flying
Suspend 4 — %1%U
Errant, Street Artist Creature
5 versions
Legendary Creature — Human Rogue 0/3
Flash
Defender, haste
%1%U, %T: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Erratic Apparition Creature
Creature — Spirit 1/3
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
Erratic Visionary Creature
3 versions
Creature — Human Wizard 1/3
%1%U, %T: Draw a card, then discard a card.
Ertai, Wizard Adept Creature
Legendary Creature — Human Wizard 1/1
%2%U%U, %T: Counter target spell.
Ertai's Familiar Creature
Creature — Illusion 2/2
Phasing
When this creature phases out or leaves the battlefield, mill three cards.
%U: Until your next upkeep, this creature can't phase out.
Erudite Wizard Creature
Creature — Human Wizard 2/3
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
38254 cards found
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