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Dungeon Geists Creature
6 versions
Creature — Spirit 3/3
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Dutiful Knowledge Seeker Creature
Creature — Fox Spirit 2/2
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
%3: Put target card from a graveyard on the bottom of its owner's library.
Eccentric Apprentice Creature
Creature — Tiefling Wizard 2/2
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Echo Inspector Creature
Creature — Bird Rogue 2/3
Flying
When this creature enters, it connives.
Echo Mage Creature
Commander Masters
3 versions
Creature — Human Wizard 2/3
Level up %1%U
Echo, Perceptive Prodigy Creature
2 versions
Legendary Creature — Human Hero 1/4
Vigilance
%1, %T: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Echo Tracer Creature
3 versions
Creature — Human Wizard 2/2
Morph %2%U
When this creature is turned face up, return target creature to its owner's hand.
Echogoyfs Creature
Alchemy: Reality Fracture
Creature — Lhurgoyf 0/1
Double team
Actualize — Echogoyfs's power is equal to the number of spells you've cast this game that weren't from your starting deck and its toughness is equal to that number plus 1.
Eddymurk Crab Creature
Creature — Elemental Crab 5/5
Flash
This spell costs %1 less to cast for each instant and sorcery card in your graveyard.
This creature enters tapped if it's not your turn.
When this creature enters, tap up to two target creatures.
Edgar, King of Figaro Creature
[FFVI]
3 versions
Legendary Creature — Human Artificer Noble 4/5
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Elder Spawn Creature
Creature — Spawn 6/6
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice this creature and it deals 6 damage to you.
This creature can't be blocked by red creatures.
Eldrazi Skyspawner Creature
2 versions
Creature — Eldrazi Drone 2/1
Devoid
Flying
When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add %C."
Electric Eel Creature
Creature — Fish 1/1
When this creature enters, it deals 1 damage to you.
%R%R: This creature gets +2/+0 until end of turn and deals 1 damage to you.
Electrozoa Creature
Creature — Jellyfish 3/1
Flash
Flying
When this creature enters, you get %E%E (two energy counters).
At the beginning of your first main phase, tap this creature unless you pay %E.
Elementalist Adept Creature
Creature — Human Wizard 2/1
Flash
Prowess
Elgaud Shieldmate Creature
Creature — Human Soldier 2/3
Soulbond
As long as this creature is paired with another creature, both creatures have hexproof.
Eligeth, Crossroads Augur Creature
2 versions
Legendary Creature — Sphinx 5/6
Flying
If you would scry a number of cards, draw that many cards instead.
Partner
Elite Arcanist Creature
Creature — Human Wizard 1/1
When this creature enters, you may exile an instant card from your hand.
%X, %T: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Elite Instructor Creature
Go to School
2 versions
Creature — Human Wizard 2/2
When this creature enters, draw a card, then discard a card.
Elrond, Lord of Rivendell Creature
4 versions
Legendary Creature — Elf Noble 3/2
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Elrond, Moon-Reader Creature
2 versions
Legendary Creature — Elf Noble 3/3
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
%5%U%U: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Elusive Otter Creature
5 versions
Creature — Otter 1/1
Prowess
Creatures with power less than this creature's power can't block it.
Elusive Spellfist Creature
2 versions
Creature — Human Monk 1/3
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Elven Raft-Steerer Creature
Creature — Elf Pilot 3/2
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Elvenking's Harper Creature
Creature — Elf Bard 2/2
%4%U: Target creature can't be blocked this turn.
Elvish Mariner Creature
Jumpstart pack
2 versions
Creature — Elf Pilot 3/2
Whenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
Embodiment of Spring Creature
2 versions
Creature — Elemental 0/3
%1%G, %T, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Emerald Collector Creature
2 versions
Creature — Human Pirate 1/2
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
%2%G: Emerald Collector has base power and toughness 4/4 until end of turn.
Emeritus of Ideation Creature
4 versions
Creature — Human Wizard 5/5
Flying, ward %2
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Emperor Mihail II Creature
3 versions
Legendary Creature — Merfolk Noble 3/3
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay %1. If you do, create a 1/1 blue Merfolk creature token.
38777 cards found
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