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Faerie Mastermind Creature
5 versions
Creature — Faerie Rogue 2/1
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
%3%U: Each player draws a card.
Faerie Miscreant Creature
2 versions
Creature — Faerie Rogue 1/1
Flying
When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Faerie Seer Creature
Wizards / Soaring
7 versions
Creature — Faerie Wizard 1/1
Flying
When this creature enters, scry 2.
Faerie Squadron Creature
Creature — Faerie 1/1
Kicker %3%U
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
Faerie Vandal Creature
Bookworms
5 versions
Creature — Faerie Rogue 1/2
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Falcon Abomination Creature
2 versions
Creature — Zombie Bird 2/2
Flying
When this creature enters, create a 2/2 black Zombie creature token with decayed.
Falcon, Winged Wonder Creature
Legendary Creature — Human Hero 3/4
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1."
Fallaji Archaeologist Creature
2 versions
Creature — Human Scout 0/3
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature.
Fallowsage Creature
3 versions
Creature — Merfolk Wizard 2/2
Whenever this creature becomes tapped, you may draw a card.
Fatespinner Creature
Store only - Foil
2 versions
Creature — Human Wizard 1/2
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Fatestitcher Creature
3 versions
Creature — Zombie Wizard 1/2
%T: You may tap or untap another target permanent.
Unearth %U
Fathom Seer Creature
8 versions
Creature — Illusion 1/3
Morph — Return two Islands you control to their owner's hand.
When this creature is turned face up, draw two cards.
Fblthp, Impossibly Lost Creature
2 versions
Legendary Creature — Homunculus 1/1
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fbithp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Fblthp, Lost on the Range Creature
4 versions
Legendary Creature — Homunculus 1/1
Ward %2
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Fblthp, the Lost Creature
8 versions
Legendary Creature — Homunculus 1/1
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Fencer Clique Creature
Creature — Faerie Soldier 3/2
Flying
%U: Put this creature on top of its owner's library.
Fettergeist Creature
Creature — Spirit 3/4
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %1 for each other creature you control.
Feywild Caretaker Creature
Creature — Orc Wizard 3/4
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Feywild Trickster Creature
Creature — Gnome Warlock 2/2
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Fighting Drake Creature
4 versions
Creature — Drake 2/4
Flying
Final-Word Phantom Creature
2 versions
Creature — Spirit Detective 1/4
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
Finch Formation Creature
Creature — Bird Scout 2/2
Offspring %3
Flying
When this creature enters, target creature you control gains flying until end of turn.
Firmament Sage Creature
2 versions
Creature — Human Wizard 2/3
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
First-Time Flyer Creature
Creature — Human Pilot Ally 1/2
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
Fledgling Mawcor Creature
4 versions
Creature — Beast 2/2
Flying
%T: This creature deals 1 damage to any target.
Morph %U%U
Fledgling Osprey Creature
Creature — Bird 1/1
This creature has flying as long as it's enchanted.
Fleet Swallower Creature
3 versions
Creature — Fish 6/6
Whenever this creature attacks, target player mills half their library, rounded up.
Fleeting Aven Creature
Creature — Bird Wizard 2/2
Flying
Whenever a player cycles a card, return this creature to its owner's hand.
Fleeting Image Creature
4 versions
Creature — Illusion 2/1
Flying
%1%U: Return this creature to its owner's hand.
Flesh Duplicate Creature
4 versions
Creature — Shapeshifter Rebel 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing.
38254 cards found
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