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Emporium Thopterist Creature
Alchemy: Karlov Manor
Creature — Vedalken Artificer 1/1
Thopters you control get +2/+0.
At the beginning of your upkeep, conjure a card named Ornithopter into your hand.
Empress Galina Creature
4 versions
Legendary Creature — Merfolk Noble 1/3
%U%U, %T: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Emrakul's Messenger Creature
Creature — Eldrazi Faerie Rogue 2/1
Devoid
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add %C."
Emry, Lurker of the Loch Creature
12 versions
Legendary Creature — Merfolk Wizard 1/2
Affinity for artifacts
When Emry enters, mill four cards.
%T: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Enclave Cryptologist Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Merfolk Wizard 0/1
Level up %1%U
Enclave Elite Creature
2 versions
Creature — Merfolk Soldier 2/2
Multikicker %1%U
Islandwalk
This creature enters with a +1/+1 counter on it for each time it was kicked.
Encouraging Aviator Creature
Creature — Bird Wizard 2/3
Flying
Whenever this creature attacks, it becomes prepared.
Enigma Eidolon Creature
Creature — Spirit 2/2
%U, Sacrifice this creature: Target player mills three cards.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
Enigma Thief Creature
Creature — Sphinx Rogue 5/5
Prowl %3%U
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Enlightened Maniac Creature
2 versions
Creature — Human 0/2
When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.
Ensign Pavel Chekov Creature
3 versions
Legendary Creature — Human Pilot 1/5
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
Entity Tracker Creature
5 versions
Creature — Human Scout 2/3
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Eon Frolicker Creature
Creature — Elemental Otter 5/5
Flying
When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player.
Ephemeron Creature
3 versions
Creature — Illusion 4/4
Flying
Discard a card: Return this creature to its owner's hand.
Erayo, Soratami Ascendant Creature
Legendary Creature — Moonfolk Monk 1/1
Flying
Whenever the fourth spell of a turn is cast, flip Erayo.
Erdwal Illuminator Creature
4 versions
Creature — Spirit 1/3
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Errant Ephemeron Creature
7 versions
Creature — Illusion 4/4
Flying
Suspend 4 — %1%U
Errant, Street Artist Creature
5 versions
Legendary Creature — Human Rogue 0/3
Flash
Defender, haste
%1%U, %T: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Erratic Apparition Creature
Creature — Spirit 1/3
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
Erratic Visionary Creature
3 versions
Creature — Human Wizard 1/3
%1%U, %T: Draw a card, then discard a card.
Ertai, Wizard Adept Creature
Legendary Creature — Human Wizard 1/1
%2%U%U, %T: Counter target spell.
Ertai's Familiar Creature
Creature — Illusion 2/2
Phasing
When this creature phases out or leaves the battlefield, mill three cards.
%U: Until your next upkeep, this creature can't phase out.
Erudite Wizard Creature
Creature — Human Wizard 2/3
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Escape Artist Creature
Creature — Human Wizard 1/1
This creature can't be blocked.
%U, Discard a card: Return this creature to its owner's hand.
Escaped Shapeshifter Creature
Creature — Shapeshifter 3/4
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
Esior, Wardwing Familiar Creature
2 versions
Legendary Creature — Bird 1/3
Flying
Spells your opponents cast that target one or more commanders you control cost %3 more to cast.
Partner
Eternal of Harsh Truths Creature
2 versions
Creature — Zombie Cleric 1/3
Afflict 2
Whenever this creature attacks and isn't blocked, draw a card.
Eternal Skylord Creature
4 versions
Creature — Zombie Wizard 3/3
When this creature enters, amass Zombies 2.
Zombie tokens you control have flying.
Ethereal Forager Creature
Creature — Elemental Whale 3/3
Delve
Flying
Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
Ethereal Investigator Creature
3 versions
Creature — Spirit 2/3
Flying
When this creature enters, investigate X times, where X is the number of opponents you have.
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
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