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Flexible Waterbender Creature
Creature — Human Warrior Ally 2/5
Vigilance
Waterbend %3: This creature has base power and toughness 5/2 until end of turn.
Flitterwing Nuisance Creature
3 versions
Creature — Faerie Rogue 2/2
Flying
This creature enters with a -1/-1 counter on it.
%2%U, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Flitwing, Lyev Detective Creature
Legendary Creature — Faerie Detective 1/1
Flying
If you would create one or more tokens, you may create that many Clue tokens instead.
Floating-Dream Zubera Creature
Creature — Zubera Spirit 1/2
When this creature dies, draw a card for each Zubera that died this turn.
Floodbringer Creature
Creature — Moonfolk Wizard 1/2
Flying
%2, Return a land you control to its owner's hand: Tap target land.
Floodchaser Creature
Creature — Elemental 0/0
This creature enters with six +1/+1 counters on it.
This creature can't attack unless defending player controls an Island.
%U, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Floodgate Creature
3 versions
Creature — Wall 0/5
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Floodhound Creature
Detective
5 versions
Creature — Elemental Dog 1/2
%3, %T: Investigate.
Floodpits Drowner Creature
Creature — Merfolk 2/1
Flash
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
%1%U, %T: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
Floodtide Serpent Creature
Creature — Serpent 4/4
This creature can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
Fluros of Myra's Marvels Creature
4 versions
Legendary Creature — Merfolk Performer 3/4
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Flux Channeler Creature
3 versions
Creature — Human Wizard 2/2
Whenever you cast a noncreature spell, proliferate.
Flying Dolphin-Fish Creature
Creature — Whale Fish 1/3
Flying
Flying Men Creature
20/121
2 versions
Creature — Human 1/1
Flying
Focused Funambulist Creature
2 versions
Creature — Human Performer 2/1
Flash
As Focused Funambulist enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
Fog Bank Creature
Starter Collection
12 versions
Creature — Wall 0/2
Defender
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Fog Elemental Creature
4 versions
Creature — Elemental 4/4
Flying
When this creature attacks or blocks, sacrifice it at end of combat.
Fogwalker Creature
3 versions
Creature — Spirit 1/3
Skulk
When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
Forecasting Fortune Teller Creature
Creature — Human Advisor Ally 1/3
When this creature enters, create a Clue token.
Forensic Gadgeteer Creature
4 versions
Creature — Vedalken Artificer Detective 2/3
Whenever you cast an artifact spell, investigate.
Activated abilities of artifacts you control cost %1 less to activate. This effect can't reduce the mana in that cost to less than one mana.
Forensic Researcher Creature
Creature — Merfolk Detective 1/3
%T: Untap another target permanent you control.
%T, Collect evidence 3: Tap target creature you don't control.
Forgotten Creation Creature
6 versions
Creature — Zombie Horror 3/3
Skulk
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Fortress Crab Creature
2 versions
Creature — Crab 1/6
Foul Watcher Creature
2 versions
Creature — Nightmare Bird 1/2
Flying
When this creature enters, surveil 1.
Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
Frilled Cave-Wurm Creature
Creature — Salamander Wurm 2/5
Descend 4 — This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
Frilled Oculus Creature
Creature — Homunculus 1/3
%1%G: This creature gets +2/+2 until end of turn. Activate only once each turn.
Frilled Sea Serpent Creature
4 versions
Creature — Serpent 4/6
%5%U%U: This creature can't be blocked this turn.
Frolicking Familiar Creature
Creature — Otter Wizard 2/2
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Frontline Sage Creature
Creature — Human Wizard 0/1
Exalted
%U, %T: Draw a card, then discard a card.
Frost Augur Creature
Snow Creature — Human Wizard 1/2
%S, %T: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. (%S can be paid with one mana from a snow source.)
38254 cards found
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