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Ethereal Usher Creature
Creature — Spirit 2/3
%U, %T: Target creature can't be blocked this turn.
Transmute %1%U%U
Ethereal Whiskergill Creature
Creature — Elemental 4/3
Flying
This creature can't attack unless defending player controls an Island.
Evie Frye Creature
3 versions
Legendary Creature — Human Assassin 2/1
Partner with Jacob Frye
%1, %T: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Exclusion Mage Creature
Wizards
4 versions
Creature — Human Wizard 2/2
When this creature enters, return target creature an opponent controls to its owner's hand.
Excogitator Sphinx Creature
Alchemy: Karlov Manor
Creature — Sphinx Detective 4/4
Flying
Whenever one or more creatures you control deal combat damage to a player, investigate.
%1, Sacrifice a Clue: Seek an instant or sorcery card.
Exhibition Tidecaller Creature
3 versions
Creature — Djinn Wizard 0/2
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Exit Specialist Creature
Creature — Human Detective 2/1
This creature can't be blocked by creatures with power 3 or greater.
Disguise %1%U
When this creature is turned face up, return another target creature to its owner's hand.
Expedition Diviner Creature
Wizards
2 versions
Creature — Merfolk Wizard 3/2
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Expedition Lookout Creature
Creature — Merfolk Rogue 2/3
Defender
As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
Expendable Lackey Creature
Drowned
2 versions
Creature — Human Citizen 1/1
%1%U, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
Experimental Aviator Creature
Inventive
2 versions
Creature — Human Artificer 0/3
Flying
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Experimental Pilot Creature
Alchemy: Kamigawa
Creature — Human Pilot 1/2
Ward %2
%U, Discard two cards: Draft a card from Experimental Pilot's spellbook.
Experimental Pilot crews Vehicles as though its power were 2 greater.

Experimental Pilot's spellbook includes the following cards:
• Bomat Bazaar Barge
• Cultivator's Caravan
• Demolition Stomper
• Ovalchase Dragster
• Daredevil Dragster
• Mobile Garrison
• Untethered Express
• Silent Submersible
• Thundering Chariot
• Raiders' Karve
• Futurist Sentinel
• Mindlink Mech
• High-Speed Hoverbike
• Mechtitan Core
• Reckoner Bankbuster
Extravagant Spirit Creature
Creature — Spirit 4/4
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %1 for each card in your hand.
Exultant Cultist Creature
2 versions
Creature — Human Wizard 2/2
When this creature dies, draw a card.
Eyekite Creature
Think Again
3 versions
Creature — Drake 1/2
Flying
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Facet Reader Creature
Creature — Human Wizard 1/2
%1, %T: Draw a card, then discard a card.
Fae of Wishes Creature
5 versions
Creature — Faerie Wizard 1/4
Flying
%1%U, Discard two cards: Return this creature to its owner's hand.
Faerie Artisans Creature
5 versions
Creature — Faerie Artificer 2/2
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
Faerie Duelist Creature
Creature — Faerie Rogue 1/2
Flash
Flying
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Faerie Formation Creature
4 versions
Creature — Faerie 5/4
Flying
%3%U: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Faerie Harbinger Creature
Wilds of Eldraine
2 versions
Creature — Faerie Wizard 2/2
Flash
Flying
When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Faerie Impostor Creature
2 versions
Creature — Faerie Rogue 2/1
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Faerie Invaders Creature
3 versions
Creature — Faerie Rogue 3/3
Flash
Flying
Faerie Mastermind Creature
5 versions
Creature — Faerie Rogue 2/1
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
%3%U: Each player draws a card.
Faerie Miscreant Creature
2 versions
Creature — Faerie Rogue 1/1
Flying
When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Faerie Seer Creature
Wizards / Soaring
7 versions
Creature — Faerie Wizard 1/1
Flying
When this creature enters, scry 2.
Faerie Squadron Creature
Creature — Faerie 1/1
Kicker %3%U
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
Faerie Vandal Creature
Bookworms
5 versions
Creature — Faerie Rogue 1/2
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Falcon Abomination Creature
2 versions
Creature — Zombie Bird 2/2
Flying
When this creature enters, create a 2/2 black Zombie creature token with decayed.
Falcon, Winged Wonder Creature
Legendary Creature — Human Hero 3/4
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1."
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