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Frostpeak Yeti Creature
Snow
2 versions
Snow Creature — Yeti 3/3
%1%S: This creature can't be blocked this turn. (%S can be paid with one mana from a snow source.)
Frostpyre Arcanist Creature
Creature — Giant Wizard 2/5
This spell costs %1 less to cast if you control a Giant or a Wizard.
When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Frostwind Invoker Creature
Creature — Merfolk Wizard 3/3
Flying
%8: Creatures you control gain flying until end of turn.
Fugitive Wizard Creature
5 versions
Creature — Human Wizard 1/1
Furtive Analyst Creature
Creature — Human Wizard 1/4
Vigilance
%2, %T: Draw a card, then discard a card.
Furtive Courier Creature
Creature — Merfolk Advisor 3/2
This creature can't be blocked as long as you've sacrificed an artifact this turn.
Whenever this creature attacks, draw a card, then discard a card.
Furtive Homunculus Creature
Creature — Homunculus 2/1
Skulk
Futurist Operative Creature
2 versions
Creature — Human Ninja 3/4
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
%2%U: Untap this creature.
Futurist Spellthief Creature
Alchemy: Kamigawa
Creature — Moonfolk Wizard 3/2
Flash
When Futurist Spellthief enters, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Fylamarid Creature
Creature — Squid Beast 1/3
Flying
This creature can't be blocked by blue creatures.
%U: Target creature becomes blue until end of turn.
Galathul Galecaller Creature
Alchemy: Secrets of Strixhaven
Creature — Bird Wizard 2/1
Flash
Flying
Whenever this creature attacks, it becomes prepared.
Gale, Conduit of the Arcane Creature
Legendary Creature — Human Wizard 2/3
Specialize %2
When Gale, Conduit of the Arcane enters, if you cast it, return target instant or sorcery card from your graveyard to your hand.

This card can changes to one of the different specialized versions, depending on which color was discarded:
%W Gale, Holy Conduit
%U Gale, Temporal Conduit
%B Gale, Abyssal Conduit
%R Gale, Storm Conduit
%G Gale, Primeval Conduit
Gale, Temporal Conduit Creature
Specialized version
Legendary Creature — Human Wizard 4/5
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.

This card is a specialized version of Gale, Conduit of the Arcane.
Gale, Waterdeep Prodigy Creature
5 versions
Legendary Creature — Human Wizard 1/3
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
Galecaster Colossus Creature
Creature — Giant Wizard 5/6
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Galedrifter Creature
2 versions
Creature — Hippogriff 3/2
Flying
Disturb %4%U
Galerider Sliver Creature
3 versions
Creature — Sliver 1/1
Sliver creatures you control have flying.
Galvanic Alchemist Creature
Creature — Human Wizard 1/4
Soulbond
As long as this creature is paired with another creature, each of those creatures has "%2%U: Untap this creature."
Galvanic Giant Creature
Creature — Giant Wizard 3/3
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
Gandalf, Friend of the Shire Creature
7 versions
Legendary Creature — Avatar Wizard 2/4
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
Gandalf, Shadow's Foe Creature
Extended-Art Frame
Legendary Creature — Avatar Wizard 3/4
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Gandalf, Wandering Wizard Creature
Legendary Creature — Avatar Wizard 4/5
Ward %3
%6: Gandalf's owner shuffles him into their library and draws three cards.
Gateway Sneak Creature
Starter Collection
2 versions
Creature — Vedalken Rogue 1/3
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
Gearseeker Serpent Creature
5 versions
Creature — Serpent 5/6
Affinity for artifacts
%5%U: This creature can't be blocked this turn.
Gearsmith Prodigy Creature
Inventive
2 versions
Creature — Human Artificer 1/2
This creature gets +1/+0 as long as you control an artifact.
Geist of Regret Creature
Alchemy: Innistrad
Creature — Spirit 5/5
Flying
When Geist of Regret enters, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.
Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
Geist of Saint Thalia Creature
2 versions
Legendary Creature — Spirit Cleric 1/2
Flying
Noncreature spells you cast cost %1 less to cast.
Geist of the Archives Creature
2 versions
Creature — Spirit 0/4
Defender
At the beginning of your upkeep, scry 1.
Geistchanneler Creature
Alchemy: Innistrad
Creature — Human Wizard 1/3
When Geistchanneler enters, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs %2 less to cast."
Gempalm Sorcerer Creature
Creature — Human Wizard Sorcerer 2/2
Cycling %2%U
When you cycle this card, Wizard creatures gain flying until end of turn.
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