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Guild Thief Creature
2 versions
Creature — Orc Rogue 1/1
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action%3%U: This creature can't be blocked this turn.
Guildpact Informant Creature
2 versions
Creature — Faerie Rogue 1/1
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate.
Guile Creature
4 versions
Creature — Elemental Incarnation 6/6
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Gulf Squid Creature
Creature — Squid Beast 2/2
When this creature enters, tap all lands target player controls.
Gurmag Drowner Creature
2 versions
Creature — Snake Wizard 2/4
Exploit
When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Gustha Ebbasdotter Creature
Legendary Creature — Human Wizard 3/3
Protection from red
Whenever you cast your first spell during each opponent's turn, draw three cards, then put two cards from your hand on top of your library in any order.
Gutter Skulker Creature
2 versions
Creature — Spirit 3/3
This creature can't be blocked as long as it's attacking alone.
Disturb %3%U
Hada Spy Patrol Creature
4 versions
Creature — Human Rogue 1/1
Level up %2%U
Hakim, Loreweaver Creature
Legendary Creature — Human Wizard 2/4
Flying
%U%U: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
%U%U, %T: Destroy all Auras attached to Hakim.
Hakka, Whispering Raven Creature
3 versions
Legendary Creature — Bird 2/3
Flying
Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
Haldan, Avid Arcanist Creature
Legendary Creature — Human Wizard 1/4
Partner with Pako, Arcane Retriever
You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
Halimar Excavator Creature
Creature — Human Wizard Ally 1/3
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
Halimar Tidecaller Creature
Creature — Human Wizard Ally 2/3
When this creature enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Halimar Wavewatch Creature
2 versions
Creature — Merfolk Soldier 0/3
Level up %2
Halo-Charged Skaab Creature
Creature — Zombie 4/4
When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library.
Hammerhead Shark Creature
2 versions
Creature — Shark 2/3
This creature can't attack unless defending player controls an Island.
Hammerhead Tyrant Creature
2 versions
Creature — Dragon 6/6
Flying
Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Hapatra, the Desert Frost Creature
Legendary Creature — Human Wizard 4/3
When Hapatra enters, for each opponent, tap up to one target creature that player control. Put a stun counter on each of those creatures.
%2%U: Untap target creature.
Hapless Researcher Creature
Creature — Human Wizard 1/1
Sacrifice this creature: Draw a card, then discard a card.
Happy Hogan, Bodyguard Creature
Jumpstart
Legendary Creature — Human Advisor 3/3
Vigilance
When Happy Hogan enters, the owner of target creature an opponent controls puts it into their library second from the top or on the bottom.
Harbinger of the Seas Creature
4 versions
Creature — Merfolk Wizard 2/2
Nonbasic lands are Islands.
Harbinger of the Tides Creature
Starter Collection
6 versions
Creature — Merfolk Wizard 2/2
You may cast this spell as though it had flash if you pay %2 more to cast it.
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Harbor Serpent Creature
3 versions
Creature — Serpent 5/5
Islandwalk
This creature can't attack unless there are five or more Islands on the battlefield.
Harmattan Efreet Creature
2 versions
Creature — Efreet 2/2
Flying
%1%U%U: Target creature gains flying until end of turn.
Harmonized Trio Creature
3 versions
Creature — Merfolk Bard Wizard 1/1
%T, Tap two untapped creatures you control: This creature becomes prepared.
Harrier Strix Creature
Creature — Bird 1/1
Flying
When this creature enters, tap target permanent.
%2%U: Draw a card, then discard a card.
Haunting Figment Creature
Illusions
2 versions
Creature — Illusion 2/1
Vigilance
This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Havengul Runebinder Creature
4 versions
Creature — Human Wizard 2/2
%2%U, %T, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Havengul Skaab Creature
Creature — Zombie Horror 4/5
Whenever this creature attacks, return another creature you control to its owner's hand.
Hazy Homunculus Creature
Creature — Homunculus Illusion 1/1
This creature can't be blocked as long as defending player controls an untapped land.
38254 cards found
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