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Headless Skaab Creature
Creature — Zombie Warrior 3/6
As an additional cost to cast this spell, exile a creature card from your graveyard.
This creature enters tapped.
Headwater Sentries Creature
Creature — Merfolk Warrior 2/5
Hedron Crab Creature
4 versions
Creature — Crab 0/2
Landfall — Whenever a land you control enters, target player mills three cards.
Heidar, Rimewind Master Creature
Legendary Creature — Human Wizard 3/3
%2, %T: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
Hekma Sentinels Creature
2 versions
Creature — Human Cleric 2/3
Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
Helium Squirter Creature
4 versions
Creature — Beast Mutant 0/0
Graft 3
%1: Target creature with a +1/+1 counter on it gains flying until end of turn.
Helmut Zemo, Mastermind Creature
2 versions
Legendary Creature — Human Noble Villain 2/2
Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
Herald of Hoofbeats Creature
2 versions
Creature — Human Knight 3/3
Horsemanship
Other Knights you control have horsemanship.
Herald of Secret Streams Creature
5 versions
Creature — Merfolk Warrior 2/3
Creatures you control with +1/+1 counters on them can't be blocked.
Heralds of Tzeentch Creature
Creature — Demon 3/3
Flying
Cascade
Hermes, Overseer of Elpis Creature
[FFXIV]
2 versions
Legendary Creature — Elder Wizard 2/4
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
High Fae Trickster Creature
6 versions
Creature — Faerie Wizard 4/2
Flash
Flying
You may cast spells as though they had flash.
Highspire Bell-Ringer Creature
Creature — Djinn Monk 1/4
Flying
The second spell you cast each turn costs %1 less to cast.
Hightide Hermit Creature
2 versions
Creature — Crab 4/4
Defender
When this creature enters, you get %E%E%E%E.
Pay %E%E: This creature can attack this turn as though it didn't have defender.
Higure, the Still Wind Creature
6 versions
Legendary Creature — Human Ninja 3/4
Ninjutsu %2%U%U
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
%2: Target Ninja creature can't be blocked this turn.
Hinterland Drake Creature
3 versions
Creature — Drake 2/3
Flying
This creature can't block artifact creatures.
Hisoka, Minamo Sensei Creature
Legendary Creature — Human Wizard 1/3
%2%U, Discard a card: Counter target spell if it has the same mana value as the discarded card.
Hisoka's Guard Creature
Creature — Human Wizard 1/1
You may choose not to untap this creature during your untap step.
%1%U, %T: Target creature you control other than this creature has shroud for as long as this creature remains tapped.
Historian of Zhalfir Creature
Planeswalker Deck Teferi
Creature — Human Wizard 3/3
Whenever this creature attacks, if you control a Teferi planeswalker, draw a card.
Holographic Double Creature
Alchemy: Kamigawa
Creature — Illusion 1/1
%U, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
Homarid Creature
4 versions
Creature — Homarid 2/2
This creature enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
Homarid Explorer Creature
Creature — Homarid Scout 3/3
When this creature enters, target player mills four cards.
Homarid Shaman Creature
Creature — Homarid Shaman 2/1
%U: Tap target green creature.
Homarid Warrior Creature
4 versions
Creature — Homarid Warrior 3/3
%U: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it.
Homunculus Horde Creature
5 versions
Creature — Homunculus 2/2
Whenever you draw your second card each turn, create a token that's a copy of this creature.
Hookblade Veteran Creature
Starter Deck
Creature — Human Assassin 1/2
During your turn, this creature has flying.
Hook-Haunt Drifter
Transformed Baithook Angler
Creature  
2 versions
Creature — Spirit 1/2
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Hope-Ender Coatl Creature
Creature — Eldrazi Snake 2/2
Devoid
Flash
When you cast this spell, counter target spell an opponent controls unless they pay %1.
Flying
Hordewing Skaab Creature
2 versions
Creature — Zombie Horror 3/3
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Horizon Drake Creature
Creature — Drake 3/1
Flying, protection from lands
38254 cards found
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