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Horizon Scholar Creature
4 versions
Creature — Sphinx 4/4
Flying
When this creature enters, scry 2.
Horned Loch-Whale Creature
4 versions
Creature — Whale 6/6
Flash
Ward %2
This creature enters tapped unless it's your turn.
Horned Turtle Creature
10 versions
Creature — Turtle 1/4
Horseshoe Crab Creature
5 versions
Creature — Crab 1/3
%U: Untap this creature.
Hoshi Sato, Exolinguist Creature
Legendary Creature — Human Scientist 3/3
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Hotshot Investigators Creature
Creature — Vedalken Detective 4/4
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate.
Hover Barrier Creature
Azorius deck
2 versions
Creature — Illusion Wall 0/6
Defender, flying
Hoverguard Observer Creature
Creature — Drone 3/3
Flying
This creature can block only creatures with flying.
Hoverguard Sweepers Creature
2 versions
Creature — Drone 5/6
Flying
When this creature enters, you may return up to two target creatures to their owners' hands.
Howler's Heavy Creature
Creature — Seal Pirate 3/4
Cycling %1%U
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
Hraesvelgr of the First Brood Creature
[FFXIV]
2 versions
Legendary Creature — Elder Dragon 5/5
Flying, vigilance, ward %2
Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
Hullbreacher Creature
Future Sight Frame
3 versions
Creature — Merfolk Pirate 3/2
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
Hullbreaker Horror Creature
16 versions
Creature — Kraken Horror 7/8
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Humbling Elder Creature
Creature — Human Monk 1/2
Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Humongulus Creature
2 versions
Creature — Homunculus 2/5
Hexproof
Humpback Whales Creature
Creature — Whale 5/6
Vigilance, ward %2
Basic landcycling %2
Hunted Phantasm Creature
Creature — Spirit 4/6
This creature can't be blocked.
When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
Hunting Drake Creature
Creature — Drake 2/2
Flying
When this creature enters, put target red or green creature on top of its owner's library.
Hurkyl, Master Wizard Creature
4 versions
Legendary Creature — Human Wizard Advisor 2/4
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Hurkyl's Prodigy Creature
Alchemy: The Brothers' War
Creature — Human Soldier 1/4
When Hurkyl's Prodigy enters, create a tapped Powerstone token.
Whenever Hurkyl's Prodigy attacks, you may pay %2. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0.
Hydro Djinn Creature
Creature — Djinn 3/3
%U: Hydro Djinn gains flying until end of turn.
Hydro Djinn gets +2/+2 as long as blue is the most common color or is tied for the most common color among permanents onto the battlefield.
Hydro-Channeler Creature
Creature — Merfolk Wizard 1/3
%T: Add %U. Spend this mana only to cast an instant or sorcery spell.
%1, %T: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Hydroelectric Specimen Creature
Creature — Weird 1/4
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Hydro-Man, Fluid Felon Creature
4 versions
Legendary Creature — Elemental Villain 2/2
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "%T: Add %U." (He's not a creature during that time.)
Hydromorph Guardian Creature
Creature — Elemental 2/2
%U, Sacrifice this creature: Counter target spell that targets a creature you control.
Hydromorph Gull Creature
Creature — Elemental Bird 3/3
Flying
%U, Sacrifice this creature: Counter target spell that targets a creature you control.
Hydroponics Architect Creature
Alchemy: Edge of Eternities
Creature — Insect 1/2
Flying
Whenever this creature attacks, a random land card in your library perpetually becomes a basic Island in addition to its other types and gains "When this land enters, draw a card."
Hypnotic Grifter Creature
Creature — Human Rogue 1/2
%3: This creature connives.
Hypnotic Sprite Creature
[FFXIV]
5 versions
Creature — Faerie 2/1
Flying
Ice Flan Creature
[FFX]
Creature — Elemental Ooze 5/4
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it.
Islandcycling %2
38254 cards found
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