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Iceridge Serpent Creature
Creature — Serpent 3/3
When this creature enters, return target creature an opponent controls to its owner's hand.
Icewind Elemental Creature
2 versions
Creature — Elemental 3/4
Flying
When this creature enters, draw a card, then discard a card.
Icewrought Sentry Creature
Creature — Elemental Soldier 2/3
Vigilance
Whenever this creature attacks, you may pay %1%U. When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, this creature gets +2/+1 until end of turn.
Ichor Synthesizer Creature
Creature — Phyrexian Wizard 1/3
Whenever you cast a noncreature spell, put an oil counter on this creature.
As long as this creature has four or more oil counters on it, it gets +2/+0 and can't be blocked.
Identity Thief Creature
4 versions
Creature — Shapeshifter 0/3
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Iguana Parrot Creature
Creature — Lizard Bird Pirate 2/2
Flying, vigilance
Prowess
Il Mheg Pixie Creature
[FFXIV]
Creature — Faerie 2/1
Flying
Whenever this creature attacks, surveil 1.
Illithid Harvester Creature
4 versions
Creature — Horror 4/4
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
Illusion Spinners Creature
Creature — Faerie Wizard 4/3
You may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped.
Illusionary Forces Creature
2 versions
Creature — Illusion 4/4
Flying
Cumulative upkeep %U
Illusionary Informant Creature
Creature — Bird Illusion 1/3
Draft this card face up.
During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice.
Flying
Illusionary Presence Creature
Creature — Illusion 2/2
Cumulative upkeep %U
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn.
Illusionary Servant Creature
Creature — Illusion 3/4
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Illusionary Wall Creature
2 versions
Creature — Illusion Wall 7/4
Defender, flying, first strike
Cumulative upkeep %U
Illusory Ambusher Creature
6 versions
Creature — Cat Illusion 4/1
Flash
Whenever this creature is dealt damage, draw that many cards.
Illusory Angel Creature
5 versions
Creature — Angel Illusion 4/4
Cast this spell only if you've cast another spell this turn.
Flying
Illvoi Galeblade Creature
Creature — Jellyfish Warrior 1/1
Flash
Flying
%2, Sacrifice this creature: Draw a card.
Illvoi Infiltrator Creature
Creature — Jellyfish Rogue 1/3
This creature can't be blocked if you've cast two or more spells this turn.
Whenever this creature deals combat damage to a player, draw a card.
Illvoi Operative Creature
Creature — Jellyfish Rogue 2/1
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Imagecrafter Creature
Creature — Human Wizard 1/1
%T: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Imaginary Pet Creature
2 versions
Creature — Illusion 4/4
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
Imbraham, Dean of Theory Creature
3 versions
Legendary Creature — Bird Wizard 3/3
Flying
%X%U%U, %T: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
Immortus, Master of Eternity Creature
Jumpstart
Legendary Creature — Human Hero Villain 2/2
%T: Add %U for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — %5%U%U: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus.
Imoen, Mystic Trickster Creature
3 versions
Legendary Creature — Human Rogue Wizard 2/3
Ward %2
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
Imoen, Trickster Friend Creature
Legendary Creature — Human Rogue Wizard 2/1
Specialize %5. This ability costs %3 less to activate if there are two or more instant and/or sorcery cards in your graveyard.
Imoen, Trickster Friend can't be blocked as long as it's attacking alone.

This card can changes to one of the different specialized versions, depending on which color was discarded:
%W Imoen, Honorable Trickster
%U Imoen, Wily Trickster
%B Imoen, Occult Trickster
%R Imoen, Chaotic Trickster
%G Imoen, Wise Trickster
Imoen, Wily Trickster Creature
Specialized version
Legendary Creature — Human Rogue Wizard 3/2
Imoen, Wily Trickster can't be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

This card is a specialized version of Imoen, Trickster Friend.
Impaler Shrike Creature
Creature — Phyrexian Bird 3/1
Flying
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Imperial Cosmographer Creature
Jumpstart
Creature — Kree Scientist 2/3
Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
Imperious Mindbreaker Creature
2 versions
Creature — Human Wizard 1/4
Soulbond
As long as this creature is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Impossible Man Creature
Jumpstart
Legendary Creature — Alien Shapeshifter 1/4
Flying
%2%U: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
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