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Knightfisher Creature
Creature — Bird Knight 4/5
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
Knights of Dol Amroth Creature
4 versions
Creature — Human Knight 3/3
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Knowledge Seeker Creature
Creature — Fox Spirit 2/1
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token.
Koilos Roc Creature
Creature — Bird 3/3
Flash
Flying
When this creature enters, create a tapped Powerstone token.
Kolinahr Priest Creature
Creature — Vulcan Monk 3/2
Flash
Kopala, Warden of Waves Creature
4 versions
Legendary Creature — Merfolk Wizard 2/2
Spells your opponents cast that target a Merfolk you control cost %2 more to cast.
Abilities your opponents activate that target a Merfolk you control cost %2 more to activate.
Kraken Hatchling Creature
4 versions
Creature — Kraken 0/4
Kraken of the Straits Creature
Creature — Kraken 6/6
Creatures with power less than the number of Islands you control can't block this creature.
Krovikan Sorcerer Creature
5 versions
Creature — Human Wizard Sorcerer 1/1
%T, Discard a nonblack card: Draw a card.
%T, Discard a black card: Draw two cards, then discard one of them.
Kukemssa Pirates Creature
Creature — Human Pirate 2/2
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
Kukemssa Serpent Creature
Creature — Serpent 4/3
This creature can't attack unless defending player controls an Island.
%U, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice this creature.
Kulrath Mystic Creature
Creature — Elemental Wizard 2/4
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
La Forge, Perceptive Engineer Creature
Legendary Creature — Human Artificer 1/4
Vigilance
%T: Add %U. Spend this mana only to cast an artifact spell.
Laboratory Brute Creature
3 versions
Creature — Zombie Horror 3/3
When this creature enters, mill four cards.
Laboratory Drudge Creature
3 versions
Creature — Zombie Horror 3/4
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Laboratory Maniac Creature
14 versions
Creature — Human Wizard 2/2
If you would draw a card while your library has no cards in it, you win the game instead.
Labyrinth Guardian Creature
3 versions
Creature — Illusion Warrior 2/3
When this creature becomes the target of a spell, sacrifice it.
Embalm %3%U
Labyrinth Minotaur Creature
4 versions
Creature — Minotaur 1/4
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Lady Octopus, Inspired Inventor Creature
4 versions
Legendary Creature — Human Scientist Villain 0/2
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
%T: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Lady Sun Creature
Legendary Creature — Human Advisor 1/1
%T: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Lakeshore Apothecary Creature
Creature — Human Cleric 1/2
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Lake-town Mariners Creature
Creature — Human Citizen 6/5
Vigilance
Ward %2
Lamplighter of Selhoff Creature
Creature — Zombie Horror 3/5
When this creature enters, if you control another Zombie, you may draw a card. If you do, discard a card.
Landlore Navigator Creature
Alchemy: Ixalan
Creature — Orc Pirate 2/1
Whenever Landlore Navigator attacks, create a Map token.
At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
Landscape Painter Creature
Creature — Merfolk Wizard 2/1
This creature enters prepared.
Lantern Bearer Creature
3 versions
Creature — Spirit 1/1
Flying
Disturb %2%U
Lantern Spirit Creature
Creature — Spirit 2/1
Flying
%U: Return this creature to its owner's hand.
Larder Zombie Creature
2 versions
Creature — Zombie 1/3
Defender
Tap three untapped creatures you control: Surveil 1.
Latch Seeker Creature
2 versions
Creature — Spirit 3/1
This creature can't be blocked.
Latchkey Faerie Creature
4 versions
Creature — Faerie Rogue 3/1
Flying
Prowl %2%U
When this creature enters, if its prowl cost was paid, draw a card.
38304 cards found
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