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Minamo Sightbender Creature
2 versions
Creature — Human Wizard 1/2
%X, %T: Target creature with power X or less can't be blocked this turn.
Mind Flayer Creature
Commander decks
6 versions
Creature — Horror 3/3
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
Mindeye Drake Creature
Creature — Drake 2/5
Flying
When this creature dies, target player mills five cards.
Mindreaver Creature
Creature — Human Wizard 2/1
Heroic — Whenever you cast a spell that targets this creature, exile the top three cards of target player's library.
%U%U, Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.
Mindscour Dragon Creature
Creature — Dragon 4/4
Flying
Whenever this creature deals combat damage to an opponent, target player mills four cards.
Mindseeker Oculus Creature
Creature — Homunculus 2/1
When this creature enters, empower Jace 4.
Mindshrieker Creature
Creature — Spirit Bird 1/1
Flying
%2: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.
Mindspring Merfolk Creature
6 versions
Creature — Merfolk Wizard 1/1
Exhaust — %X%U%U, %T: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Mindwhisker Creature
Creature — Rat Wizard 3/2
At the beginning of your upkeep, surveil 1.
Threshold — As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.
Minister of Inquiries Creature
2 versions
Creature — Vedalken Advisor 1/2
When this creature enters, you get %E%E.
%T, Pay %E: Target player mills three cards.
Minn, Wily Illusionist Creature
2 versions
Legendary Creature — Gnome Wizard 1/3
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Mirelurk Queen Creature
4 versions
Creature — Crab Mutant 4/4
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Mirkwood Meditator Creature
Creature — Elf Druid 2/4
Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.
Mirozel Creature
Creature — Illusion 2/3
Flying
When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
Mirran Spy Creature
Creature — Drone 1/3
Flying
Whenever you cast an artifact spell, you may untap target creature.
Mirror Image Creature
3 versions
Creature — Shapeshifter 0/0
You may have this creature enter as a copy of a creature you control.
Mirror Wall Creature
Creature — Wall 3/4
Defender
%W: This creature can attack this turn as though it didn't have defender.
Mirrorhall Mimic Creature
4 versions
Creature — Spirit 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb %3%U%U
Mirror-Mad Phantasm Creature
Creature — Spirit 5/1
Flying
%1%U: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Mischievous Catgeist Creature
2 versions
Creature — Cat Spirit 1/1
Whenever this creature deals combat damage to a player, draw a card.
Disturb %2%U
Mischievous Mystic Creature
Creature — Human Wizard 2/1
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Mischievous Quanar Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Beast 3/3
%3%U%U: Turn this creature face down.
Morph %1%U%U
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Mist Dancer Creature
Extended-Art Frame
2 versions
Creature — Merfolk Wizard 3/3
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore %5%U%U
Mist Dragon Creature
Creature — Dragon 4/4
%0: This creature gains flying. (This effect lasts indefinitely.)
%0: This creature loses flying. (This effect lasts indefinitely.)
%3%U%U: This creature phases out.
Mist Intruder Creature
Creature — Eldrazi Drone 1/2
Devoid
Flying
Ingest
Mist Raven Creature
8 versions
Creature — Bird 2/2
Flying
When this creature enters, return target creature to its owner's hand.
Mistbind Clique Creature
Lorwyn Eclipsed
3 versions
Creature — Faerie Wizard 4/4
Flash
Flying
Champion a Faerie
When a Faerie is championed with this creature, tap all lands target player controls.
Mistblade Shinobi Creature
5 versions
Creature — Human Ninja 1/1
Ninjutsu %U
Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Mistcaller Creature
2 versions
Creature — Merfolk Wizard 1/1
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Mist-Cloaked Herald Creature
Jumpstart
3 versions
Creature — Merfolk Warrior 1/1
This creature can't be blocked.
38304 cards found
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