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Micromancer Creature
3 versions
Creature — Human Wizard 3/3
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Minamo Scrollkeeper Creature
3 versions
Creature — Human Wizard 2/3
Defender
Your maximum hand size is increased by one.
Minamo Sightbender Creature
2 versions
Creature — Human Wizard 1/2
%X, %T: Target creature with power X or less can't be blocked this turn.
Mind Flayer Creature
Commander decks
6 versions
Creature — Horror 3/3
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
Mindeye Drake Creature
Creature — Drake 2/5
Flying
When this creature dies, target player mills five cards.
Mindreaver Creature
Creature — Human Wizard 2/1
Heroic — Whenever you cast a spell that targets this creature, exile the top three cards of target player's library.
%U%U, Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.
Mindscour Dragon Creature
Creature — Dragon 4/4
Flying
Whenever this creature deals combat damage to an opponent, target player mills four cards.
Mindseeker Oculus Creature
Creature — Homunculus 2/1
When this creature enters, empower Jace 4.
Mindshrieker Creature
Creature — Spirit Bird 1/1
Flying
%2: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.
Mindspring Merfolk Creature
6 versions
Creature — Merfolk Wizard 1/1
Exhaust — %X%U%U, %T: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Mindwhisker Creature
Creature — Rat Wizard 3/2
At the beginning of your upkeep, surveil 1.
Threshold — As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.
Minister of Inquiries Creature
2 versions
Creature — Vedalken Advisor 1/2
When this creature enters, you get %E%E.
%T, Pay %E: Target player mills three cards.
Minn, Wily Illusionist Creature
2 versions
Legendary Creature — Gnome Wizard 1/3
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Mirelurk Queen Creature
4 versions
Creature — Crab Mutant 4/4
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Mirkwood Meditator Creature
Creature — Elf Druid 2/4
Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.
Mirozel Creature
Creature — Illusion 2/3
Flying
When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
Mirran Spy Creature
Creature — Drone 1/3
Flying
Whenever you cast an artifact spell, you may untap target creature.
Mirror Image Creature
3 versions
Creature — Shapeshifter 0/0
You may have this creature enter as a copy of a creature you control.
Mirror Wall Creature
Creature — Wall 3/4
Defender
%W: This creature can attack this turn as though it didn't have defender.
Mirrorhall Mimic Creature
4 versions
Creature — Spirit 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb %3%U%U
Mirror-Mad Phantasm Creature
Creature — Spirit 5/1
Flying
%1%U: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Mischievous Catgeist Creature
2 versions
Creature — Cat Spirit 1/1
Whenever this creature deals combat damage to a player, draw a card.
Disturb %2%U
Mischievous Mystic Creature
Creature — Human Wizard 2/1
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Mischievous Quanar Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Beast 3/3
%3%U%U: Turn this creature face down.
Morph %1%U%U
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Mist Dancer Creature
Extended-Art Frame
2 versions
Creature — Merfolk Wizard 3/3
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore %5%U%U
Mist Dragon Creature
Creature — Dragon 4/4
%0: This creature gains flying. (This effect lasts indefinitely.)
%0: This creature loses flying. (This effect lasts indefinitely.)
%3%U%U: This creature phases out.
Mist Intruder Creature
Creature — Eldrazi Drone 1/2
Devoid
Flying
Ingest
Mist Raven Creature
8 versions
Creature — Bird 2/2
Flying
When this creature enters, return target creature to its owner's hand.
Mistbind Clique Creature
Lorwyn Eclipsed
3 versions
Creature — Faerie Wizard 4/4
Flash
Flying
Champion a Faerie
When a Faerie is championed with this creature, tap all lands target player controls.
Mistblade Shinobi Creature
5 versions
Creature — Human Ninja 1/1
Ninjutsu %U
Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
38777 cards found
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