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Pensive Professor Creature
3 versions
Creature — Human Wizard 0/2
Increment
Whenever one or more +1/+1 counters are put on this creature, draw a card.
Peregrine Drake Creature
9 versions
Creature — Drake 2/3
Flying
When this creature enters, untap up to five lands.
Perfected Form Creature  
2 versions
Creature — Insect Horror 5/4
Flying
Persistent Nightmare
Transformed Startled Awake
Creature  
Creature — Nightmare 1/1
Skulk
When this creature deals combat damage to a player, return it to its owner's hand.
Persistent Petitioners Creature
11 versions
Creature — Human Advisor 1/3
%1, %T: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Pestered Wellguard Creature
Creature — Merfolk Soldier 3/2
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
Pestermite Creature
Surprise!
4 versions
Creature — Faerie Rogue 2/1
Flash
Flying
When this creature enters, you may tap or untap target permanent.
Petrifying Meddler Creature
Creature — Eldrazi 4/5
Devoid
When you cast this spell, tap up to one target creature and put a stun counter on it.
Reach
Phantasmal Abomination Creature
Creature — Illusion 5/5
Defender
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Bear Creature
4 versions
Creature — Bear Illusion 2/2
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Dragon Creature
4 versions
Creature — Dragon Illusion 5/5
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Dreadmaw Creature
2 versions
Creature — Dinosaur Illusion 6/6
Trample
When this creature becomes the target of a spell or ability, sacrifice it.
Phantasmal Forces Creature
10 versions
Creature — Illusion 4/1
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %U.
Phantasmal Image Creature
Duskmourn: House of Horrors
5 versions
Creature — Illusion 0/0
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Phantasmal Mount Creature
2 versions
Creature — Illusion Horse 1/1
Flying
%T: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
Phantasmal Shieldback Creature
Illusions / Bookworms
Creature — Turtle Illusion 1/3
When this creature becomes the target of a spell or ability, sacrifice it.
When this creature dies, draw a card.
Phantasmal Sphere Creature
Creature — Illusion 0/1
Flying
At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay %1 for each +1/+1 counter on it.
When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
Phantom Beast Creature
Creature — Illusion Beast 4/5
When this creature becomes the target of a spell or ability, sacrifice it.
Phantom Carriage Creature
2 versions
Creature — Spirit 4/4
Flying
When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Phantom Monster Creature
13 versions
Creature — Illusion 3/3
Flying
Phantom Ninja Creature
Illusions / Ninjas
3 versions
Creature — Illusion Ninja 2/2
This creature can't be blocked.
Phantom Steed Creature
2 versions
Creature — Horse Illusion 4/3
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Phantom Warrior Creature
Welcome Deck Blue
14 versions
Creature — Illusion Warrior 2/2
This creature can't be blocked.
Phantom Whelp Creature
Creature — Illusion Dog 2/2
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Pharaoh Rama-Tut Creature
Jumpstart
Legendary Creature — Human Noble Villain 4/4
Ward %2
Whenever you cast a noncreature spell, Pharaoh Rama-Tut connives.
Phase Dolphin Creature
Creature — Elemental Whale 1/4
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Phyrexian Ingester Creature
5 versions
Creature — Phyrexian Beast 3/3
Imprint — When this creature enters, you may exile target nontoken creature.
This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Picklock Prankster Creature
Creature — Faerie Rogue 1/3
Flying, vigilance
Pilfering Hawk Creature
Snow
2 versions
Snow Creature — Bird 1/2
Flying
%S, %T: Draw a card, then discard a card. (%S can be paid with one mana from a snow source.)
Piper Wright, Publick Reporter Creature
4 versions
Legendary Creature — Human Detective 1/2
Whenever Piper Wright deals combat damage to a player, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
38304 cards found
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