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Rootwater Commando Creature
2 versions
Creature — Merfolk 2/2
Islandwalk
Rootwater Diver Creature
Creature — Merfolk 1/1
%T, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Rootwater Hunter Creature
3 versions
Creature — Merfolk 1/1
%T: This creature deals 1 damage to any target.
Rootwater Matriarch Creature
2 versions
Creature — Merfolk 2/3
%T: Gain control of target creature for as long as that creature is enchanted.
Rootwater Mystic Creature
Creature — Merfolk Wizard 1/1
%1%U: Look at the top card of target player's library.
Rootwater Shaman Creature
Creature — Merfolk Shaman 2/2
You may cast Aura spells with enchant creature as though they had flash.
Rootwater Thief Creature
Creature — Merfolk Rogue 1/2
%U: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay %2. If you do, search that player's library for a card and exile it, then the player shuffles.
Rose Noble Creature
Doctor Who: Regeneration
Legendary Creature — Human 2/3
Ward %2
Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.
Doctor's companion (You can have tro commanders if the other is the Doctor.)
Rotcrown Ghoul Creature
Creature — Zombie 3/3
When this creature dies, target player mills five cards.
Rowdy Snowballers Creature
Creature — Human Peasant Ally 2/2
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Ruin Crab Creature
5 versions
Creature — Crab 0/3
Landfall — Whenever a land you control enters, each opponent mills three cards.
Ruination Guide Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Eldrazi Drone 3/2
Devoid
Ingest
Other colorless creatures you control get +1/+0.
Rummaging Wizard Creature
Creature — Human Wizard 2/2
%2%U: Surveil 1.
Runewing Creature
Creature — Bird 2/2
Flying
When this creature dies, draw a card.
Ruric Thar, Biomagus Creature
Legendary Creature — Ogre Crab Wizard 4/6
Flying
Prowess, prowess
Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.
Rushing-Tide Zubera Creature
Creature — Zubera Spirit 3/3
When this creature dies, if 4 or more damage was dealt to it this turn, draw three cards.
Sabotage Strategist Creature
Creature — Vedalken Ranger 2/2
Flying, vigilance
Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn.
Exhaust — %5%U%U: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Sage Aven Creature
2 versions
Creature — Bird Wizard 1/3
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Sage of Days Creature
Creature — Human Wizard 3/2
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Sage of Epityr Creature
Creature — Human Wizard 1/1
When this creature enters, look at the top four cards of your library, then put them back in any order.
Sage of Fables Creature
2 versions
Creature — Merfolk Wizard 2/2
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
%2, Remove a +1/+1 counter from a creature you control: Draw a card.
Sage of Hours Creature
2 versions
Creature — Human Wizard 1/1
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Sage of Lat-Nam Creature
4 versions
Creature — Human Artificer 1/2
%T, Sacrifice an artifact: Draw a card.
Sage of Mysteries Creature
Creature — Human Wizard 0/2
Constellation — Whenever an enchantment you control enters, target player mills two cards.
Sage of the Beyond Creature
2 versions
Creature — Spirit Giant 5/5
Flying
Spells you cast from anywhere other than your hand cost %2 less to cast.
Foretell %4%U
Sage of the Falls Creature
Merfolk
2 versions
Creature — Merfolk Wizard 2/5
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Sage of the Unknowable Creature
Creature — Human Wizard 0/4
%T: Add %C. Spend this mana only to cast a colorless spell or to activate an ability.
Sage Owl Creature
8 versions
Creature — Bird 1/1
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Sage-Eye Avengers Creature
4 versions
Creature — Djinn Monk 4/5
Prowess
Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.
Sage's Row Denizen Creature
2 versions
Creature — Vedalken Wizard 2/3
Whenever another blue creature you control enters, target player mills two cards.
38304 cards found
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