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Sage's Row Savant Creature
4 versions
Creature — Vedalken Wizard 2/1
When this creature enters, scry 2.
Sahagin Creature
[FFXIV]
Creature — Merfolk Warrior 1/3
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Sai, Master Thopterist Creature
10 versions
Legendary Creature — Human Artificer 1/4
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
%1%U, Sacrifice two artifacts: Draw a card.
Saiba Cryptomancer Creature
Creature — Moonfolk Ninja 0/1
Flash
Backup 1
Hexproof
Saiba Syphoner Creature
Alchemy: Kamigawa
Creature — Human Ninja 2/2
Flash
This spell costs %2 less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
Sailmonger Creature
Creature — Human Monger 3/3
%2: Target creature gains flying until end of turn. Any player may activate this ability.
Sailor of Means Creature
5 versions
Creature — Human Pirate 1/4
When this creature enters, create a Treasure token.
Sailors' Bane Creature
Creature — Dragon Turtle 7/7
This spell costs %1 less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward %4
Sakashima of a Thousand Faces Creature
B2: Earth, CH: 34
5 versions
Legendary Creature — Human Rogue 3/1
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner
Sakashima the Impostor Creature
/ SLD deck: Heads I Win, Tails You Lose
4 versions
Legendary Creature — Human Rogue 3/1
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "%2%U%U: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Sakashima's Protege Creature
2 versions
Creature — Shapeshifter 3/1
Flash
Cascade
You may have this creature enter as a copy of any permanent that entered this turn.
Sakashima's Student Creature
Kamigawa: Neon Dynasty
5 versions
Creature — Human Ninja 0/0
Ninjutsu %1%U
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Saltwater Stalwart Creature
Merfolk
2 versions
Creature — Merfolk Warrior 2/4
Whenever this creature deals damage to an opponent, target player draws a card.
Salvage Drone Creature
Creature — Eldrazi Drone 1/1
Devoid
Ingest
When this creature dies, you may draw a card. If you do, discard a card.
Salvage Scuttler Creature
Creature — Crab 4/4
Whenever this creature attacks, return an artifact you control to its owner's hand.
Salvager of Secrets Creature
2 versions
Creature — Merfolk Wizard 2/2
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Samut, Tyrant of Naktamun Creature
2 versions
Legendary Creature — Human Wizard 2/1
Instant and sorcery spells you control have split second.
Sand Squid Creature
Creature — Squid Beast 2/2
Islandwalk
You may choose not to untap this creature during your untap step.
%T: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Sandbar Crocodile Creature
Creature — Crocodile 6/5
Phasing
Sandbar Merfolk Creature
Creature — Merfolk 1/1
Cycling %2
Sandbar Serpent Creature
Creature — Serpent 3/4
Cycling %2
Sapphire Dragon Creature
Creature — Dragon 5/6
Flying
Whenever this creature attacks or blocks, scry 2.
Sapphire Drake Creature
Creature — Drake 4/4
Flying
Each creature you control with a +1/+1 counter on it has flying.
Sapphire Leech Creature
Creature — Leech 2/2
Flying
Blue spells you cast cost %U more to cast.
Saprazzan Bailiff Creature
Creature — Merfolk 2/2
When this creature enters, exile all artifact and enchantment cards from all graveyards.
When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
Saprazzan Breaker Creature
Creature — Beast 3/3
%U: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
Saprazzan Heir Creature
Creature — Merfolk 1/1
Whenever this creature becomes blocked, you may draw three cards.
Saprazzan Legate Creature
Creature — Merfolk Soldier 1/3
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
Saprazzan Outrigger Creature
Creature — Merfolk 5/5
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
Saprazzan Raider Creature
Creature — Merfolk 1/2
When this creature becomes blocked, return it to its owner's hand.
38304 cards found
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