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Sea Gate Loremaster Creature
Creature — Merfolk Wizard Ally 1/3
%T: Draw a card for each Ally you control.
Sea Gate Oracle Creature
10 versions
Creature — Human Wizard 1/3
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sea Gate Stormcaller Creature
4 versions
Creature — Human Wizard 2/1
Kicker %4%U
When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Sea Hag Creature
Creature — Hag 3/5
When this creature enters, creatures your opponents control get -4/-0 until end of turn.
Sea Monster Creature
7 versions
Creature — Serpent 6/6
This creature can't attack unless defending player controls an Island.
Sea Scryer Creature
2 versions
Creature — Merfolk Wizard 1/1
%T: Add %C.
%1, %T: Add %U.
Sea Serpent Creature
10 versions
Creature — Serpent 5/5
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Sea Snidd Creature
Creature — Beast 3/3
%T: Target land becomes the basic land type of your choice until end of turn.
Sea Spirit Creature
3 versions
Creature — Elemental Spirit 2/3
%U: This creature gets +1/+0 until end of turn.
Sea Sprite Creature
3 versions
Creature — Faerie 1/1
Flying, protection from red
Sea Troll Creature
Creature — Troll 2/1
%U: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
Seacoast Drake Creature
Creature — Drake 1/3
Flying
Sea-Dasher Octopus Creature
4 versions
Creature — Octopus 2/2
Mutate %1%U
Flash
Whenever this creature deals combat damage to a player, draw a card.
Seafloor Oracle Creature
5 versions
Creature — Merfolk Wizard 2/3
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Seafloor Stalker Creature
Creature — Merfolk Rogue 2/3
%4%U: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs %1 less to activate for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Seagraf Skaab Creature
Creature — Zombie 1/3
Seahunter Creature
Dominaria United
2 versions
Creature — Human Mercenary 2/2
%3, %T: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Sealock Monster Creature
3 versions
Creature — Octopus 5/5
This creature can't attack unless defending player controls an Island.
%5%U%U: Monstrosity 3.
When this creature becomes monstrous, target land becomes an Island in addition to its other types.
Search Elemental Creature
Playtest Card
Creature — Elemental 1/1
Whenever you search your library, scry 1.
Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.
Seascape Aerialist Creature
Creature — Merfolk Wizard Ally 2/3
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Seasinger Creature
3 versions
Creature — Merfolk 0/1
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
%T: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Seasoned Buttoneer Creature
2 versions
Creature — Vedalken Employee 2/2
When Seasoned Buttoneer enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Seasoned Cryomancer Creature
4 versions
Creature — Human Wizard 2/2
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
%3%U%U, Exile this card from your graveyard: Draw two cards.
Secretkeeper Creature
Creature — Spirit 2/2
As long as you have more cards in hand than each opponent, this creature gets +2/+2 and has flying.
Seeker of Insight Creature
2 versions
Creature — Human Wizard 1/3
%T: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
Seer of the Last Tomorrow Creature
2 versions
Creature — Snake Cleric 1/4
%U, %T, Discard a card: Target player mills three cards.
Segovian Leviathan Creature
5 versions
Creature — Leviathan 3/3
Islandwalk
Sejiri Merfolk Creature
2 versions
Creature — Merfolk Soldier 2/1
As long as you control a Plains, this creature has first strike and lifelink.
Selhoff Entomber Creature
2 versions
Creature — Zombie 1/3
%T, Discard a creature card: Draw a card.
Selhoff Occultist Creature
Milling
3 versions
Creature — Human Rogue 2/3
Whenever this creature or another creature dies, target player mills a card.
38304 cards found
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