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Semester Foreseer Creature
Creature — Human Wizard 3/4
This creature enters prepared.
When this creature enters, surveil 1.
Senate Courier Creature
Creature — Bird 1/4
Flying
%1%W: This creature gains vigilance until end of turn.
Senator Peacock Creature
Legendary Creature — Human Advisor 3/4
Artifacts you control are Clues in addition to their other types and have "%2, Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Sentinel of the Pearl Trident Creature
2 versions
Creature — Merfolk Soldier 3/3
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Sentinels of Glen Elendra Creature
Faeries
2 versions
Creature — Faerie Soldier 2/3
Flash
Flying
Separatist Voidmage Creature
Creature — Human Wizard 2/2
When this creature enters, you may return target creature to its owner's hand.
Serendib Djinn Creature
2 versions
Creature — Djinn 5/6
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you.
When you control no lands, sacrifice this creature.
Serendib Efreet Creature
Above the Clouds
9 versions
Creature — Efreet 3/4
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
Serendib Sorcerer Creature
Commander Legends: Battle for Baldur's Gate
3 versions
Creature — Human Wizard Sorcerer 1/1
%T: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Serpent of the Pass Creature
Creature — Serpent 6/5
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs %1 less to cast for each noncreature, nonland card in your graveyard.
Serra Sphinx Creature
3 versions
Creature — Sphinx 4/4
Flying, vigilance
Serum Raker Creature
Creature — Phyrexian Drake 3/2
Flying
When this creature dies, each player discards a card.
Serum Sovereign Creature
Jumpstart pack
2 versions
Creature — Phyrexian Sphinx 4/4
Flying
Whenever you cast a noncreature spell, put an oil counter on this creature.
%U, Remove an oil counter from this creature: Draw a card, then scry 2.
Serum Visionary Creature
Creature — Vedalken Wizard 2/2
When this creature enters, draw a card, then scry 2.
Sewer Crocodile Creature
Creature — Crocodile 4/6
%3%U: This creature can't be blocked this turn. This ability costs %3 less to activate if there are five or more mana values among cards in your graveyard.
Shackle Slinger Creature
Creature — Human Soldier 3/2
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.
Shacklegeist Creature
5 versions
Creature — Spirit 2/2
Flying
This creature can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Shadow Kin Creature
2 versions
Creature — Shapeshifter 2/2
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
Shadow Puppeteers Creature
2 versions
Creature — Faerie Wizard 4/4
Flying, ward %2
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Shadow Sliver Creature
2 versions
Creature — Sliver 1/1
All Sliver creatures have shadow.
Shape Stealer Creature
Creature — Shapeshifter Spirit 1/1
Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.
Shaper Apprentice Creature
Merfolk
2 versions
Creature — Merfolk Wizard 2/1
This creature has flying as long as you control another Merfolk.
Shaper Guildmage Creature
Creature — Human Wizard 1/1
%W, %T: Target creature gains first strike until end of turn.
%B, %T: Target creature gets +1/+0 until end of turn.
Shaper Parasite Creature
4 versions
Creature — Illusion 2/3
Morph %2%U
When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Shapesharer Creature
SLD deck: Everyone's Invited
2 versions
Creature — Shapeshifter 1/1
Changeling
%2%U: Target Shapeshifter becomes a copy of target creature until your next turn.
Shellfish Scholar Creature
Alchemy: Bloomburrow
Creature — Rat Wizard 2/2
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold%T: Spells you cast from your graveyard this turn cost %2 less to cast. Activate only if seven or more cards are in your graveyard.
Shi'ar Soldier Creature
Jumpstart
Creature — Shiar Soldier 1/3
Flying
%U, %T: Return another target permanent you control to its owner's hand. Activate only during your turn.
Shield Broker Creature
4 versions
Creature — Octopus Advisor 3/4
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it.
Shielded Aether Thief Creature
2 versions
Creature — Vedalken Rogue 0/4
Flash
Whenever this creature blocks, you get %E.
%T, Pay %E%E%E: Draw a card.
Shifting Sliver Creature
3 versions
Creature — Sliver 2/2
Slivers can't be blocked except by Slivers.
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