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Shifty Doppelganger Creature
Creature — Shapeshifter 1/1
%3%U, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
Shimmer Dragon Creature
Inventive
7 versions
Creature — Dragon 5/6
Flying
As long as you control four or more artifacts, this creature has hexproof.
Tap two untapped artifacts you control: Draw a card.
Shimmering Efreet Creature
Creature — Efreet 2/2
Flying
Phasing
Whenever this creature phases in, target creature phases out.
Shimmering Glasskite Creature
2 versions
Creature — Spirit 2/3
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Shimmerscale Drake Creature
3 versions
Creature — Drake 3/4
Flying
Cycling %2
Shinen of Flight's Wings Creature
Creature — Spirit 3/3
Flying
Channel — %U, Discard this card: Target creature gains flying until end of turn.
Shinestriker Creature
Creature — Elemental 3/3
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Shipbreaker Kraken Creature
Commander decks
4 versions
Creature — Kraken 6/6
%6%U%U: Monstrosity 4.
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Shipwreck Dowser Creature
Of the Coast / Drowned / Wizards
5 versions
Creature — Merfolk Wizard 3/3
Prowess
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Shipwreck Looter Creature
2 versions
Creature — Human Pirate 2/1
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Shipwreck Moray Creature
2 versions
Creature — Fish 0/5
When this creature enters, you get %E%E%E%E.
Pay %E: This creature gets +2/-2 until end of turn.
Shipwreck Patrol Creature
Jumpstart
Creature — Merfolk Warrior 3/3
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Shipwreck Sentry Creature
Creature — Human Pirate 3/3
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Shipwreck Sifters Creature
2 versions
Creature — Spirit 1/2
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Shoal Kraken Creature
Creature — Kraken 3/5
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Shoal Serpent Creature
Creature — Serpent 5/5
Defender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
Shore Keeper Creature
Bookworms
2 versions
Creature — Trilobite 0/3
%7%U, %T, Sacrifice this creature: Draw three cards.
Shorecomber Crab Creature
Of the Coast / Soaring
2 versions
Creature — Crab 0/4
Shorecrasher Elemental Creature
Creature — Elemental 3/3
%U: Exile this creature, then return it to the battlefield face down under its owner's control.
%1: This creature gets +1/-1 or -1/+1 until end of turn.
Megamorph %4%U
Shoreline Looter Creature
2 versions
Creature — Rat Rogue 1/1
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Shoreline Raider Creature
Creature — Merfolk 2/2
Protection from Kavu
Shoreline Ranger Creature
5 versions
Creature — Bird Soldier Ranger 3/4
Flying
Islandcycling %2
Shoreline Scout Creature
Creature — Merfolk Scout 1/1
When Shoreline Scout enters, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
Shortcut Seeker Creature
Creature — Human Rogue 2/5
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Shriekgeist Creature
2 versions
Creature — Spirit 1/1
Flying
Whenever this creature deals combat damage to a player, that player mills two cards.
Shrieking Drake Creature
2 versions
Creature — Drake 1/1
Flying
When this creature enters, return a creature you control to its owner's hand.
Shrouded Serpent Creature
Creature — Serpent 4/4
Whenever this creature attacks, defending player may pay %4. If that player doesn't, this creature can't be blocked this turn.
Shu Yun, the Silent Tempest Creature
3 versions
Legendary Creature — Human Monk 3/2
Prowess
Whenever you cast a noncreature spell, you may pay %WR%WR. If you do, target creature gains double strike until end of turn.
Shuri, Wakandan Inventor Creature
2 versions
Legendary Creature — Human Artificer Hero 2/1
Artifact spells you cast cost %1 less to cast.
%1, %T: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
Shyft Creature
2 versions
Creature — Shapeshifter 4/2
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
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