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Seasinger Creature
3 versions
Creature — Merfolk 0/1
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
%T: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Seasoned Buttoneer Creature
2 versions
Creature — Vedalken Employee 2/2
When Seasoned Buttoneer enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Seasoned Cryomancer Creature
5 versions
Creature — Human Wizard 2/2
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
%3%U%U, Exile this card from your graveyard: Draw two cards.
Secretkeeper Creature
Creature — Spirit 2/2
As long as you have more cards in hand than each opponent, this creature gets +2/+2 and has flying.
Seeker of Insight Creature
2 versions
Creature — Human Wizard 1/3
%T: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
Seer of the Last Tomorrow Creature
2 versions
Creature — Snake Cleric 1/4
%U, %T, Discard a card: Target player mills three cards.
Segovian Leviathan Creature
5 versions
Creature — Leviathan 3/3
Islandwalk
Sejiri Merfolk Creature
2 versions
Creature — Merfolk Soldier 2/1
As long as you control a Plains, this creature has first strike and lifelink.
Selhoff Entomber Creature
2 versions
Creature — Zombie 1/3
%T, Discard a creature card: Draw a card.
Selhoff Occultist Creature
Milling
3 versions
Creature — Human Rogue 2/3
Whenever this creature or another creature dies, target player mills a card.
Semester Foreseer Creature
Creature — Human Wizard 3/4
This creature enters prepared.
When this creature enters, surveil 1.
Senate Courier Creature
Creature — Bird 1/4
Flying
%1%W: This creature gains vigilance until end of turn.
Senator Peacock Creature
Legendary Creature — Human Advisor 3/4
Artifacts you control are Clues in addition to their other types and have "%2, Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Sentinel of the Pearl Trident Creature
2 versions
Creature — Merfolk Soldier 3/3
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Sentinels of Glen Elendra Creature
Faeries
2 versions
Creature — Faerie Soldier 2/3
Flash
Flying
Separatist Voidmage Creature
Creature — Human Wizard 2/2
When this creature enters, you may return target creature to its owner's hand.
Serendib Djinn Creature
2 versions
Creature — Djinn 5/6
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you.
When you control no lands, sacrifice this creature.
Serendib Efreet Creature
Above the Clouds
9 versions
Creature — Efreet 3/4
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
Serendib Sorcerer Creature
Commander Legends: Battle for Baldur's Gate
3 versions
Creature — Human Wizard Sorcerer 1/1
%T: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Serpent of the Pass Creature
Creature — Serpent 6/5
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs %1 less to cast for each noncreature, nonland card in your graveyard.
Serra Sphinx Creature
3 versions
Creature — Sphinx 4/4
Flying, vigilance
Serum Raker Creature
Creature — Phyrexian Drake 3/2
Flying
When this creature dies, each player discards a card.
Serum Sovereign Creature
Jumpstart pack
2 versions
Creature — Phyrexian Sphinx 4/4
Flying
Whenever you cast a noncreature spell, put an oil counter on this creature.
%U, Remove an oil counter from this creature: Draw a card, then scry 2.
Serum Visionary Creature
Creature — Vedalken Wizard 2/2
When this creature enters, draw a card, then scry 2.
Sewer Crocodile Creature
Creature — Crocodile 4/6
%3%U: This creature can't be blocked this turn. This ability costs %3 less to activate if there are five or more mana values among cards in your graveyard.
Shackle Slinger Creature
Creature — Human Soldier 3/2
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.
Shacklegeist Creature
5 versions
Creature — Spirit 2/2
Flying
This creature can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Shadow Kin Creature
2 versions
Creature — Shapeshifter 2/2
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
Shadow Puppeteers Creature
2 versions
Creature — Faerie Wizard 4/4
Flying, ward %2
When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Shadow Sliver Creature
2 versions
Creature — Sliver 1/1
All Sliver creatures have shadow.
38784 cards found
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