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Shape Stealer Creature
Creature — Shapeshifter Spirit 1/1
Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.
Shaper Apprentice Creature
Merfolk
2 versions
Creature — Merfolk Wizard 2/1
This creature has flying as long as you control another Merfolk.
Shaper Guildmage Creature
Creature — Human Wizard 1/1
%W, %T: Target creature gains first strike until end of turn.
%B, %T: Target creature gets +1/+0 until end of turn.
Shaper Parasite Creature
4 versions
Creature — Illusion 2/3
Morph %2%U
When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Shapesharer Creature
SLD deck: Everyone's Invited
2 versions
Creature — Shapeshifter 1/1
Changeling
%2%U: Target Shapeshifter becomes a copy of target creature until your next turn.
Shellfish Scholar Creature
Alchemy: Bloomburrow
Creature — Rat Wizard 2/2
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold — %T: Spells you cast from your graveyard this turn cost %2 less to cast. Activate only if seven or more cards are in your graveyard.
Shi'ar Soldier Creature
Jumpstart
Creature — Shiar Soldier 1/3
Flying
%U, %T: Return another target permanent you control to its owner's hand. Activate only during your turn.
Shield Broker Creature
4 versions
Creature — Octopus Advisor 3/4
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it.
Shielded Aether Thief Creature
2 versions
Creature — Vedalken Rogue 0/4
Flash
Whenever this creature blocks, you get %E.
%T, Pay %E%E%E: Draw a card.
Shifting Sliver Creature
3 versions
Creature — Sliver 2/2
Slivers can't be blocked except by Slivers.
Shifty Doppelganger Creature
Creature — Shapeshifter 1/1
%3%U, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
Shimmer Dragon Creature
Inventive
7 versions
Creature — Dragon 5/6
Flying
As long as you control four or more artifacts, this creature has hexproof.
Tap two untapped artifacts you control: Draw a card.
Shimmering Efreet Creature
Creature — Efreet 2/2
Flying
Phasing
Whenever this creature phases in, target creature phases out.
Shimmering Glasskite Creature
2 versions
Creature — Spirit 2/3
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Shimmerscale Drake Creature
3 versions
Creature — Drake 3/4
Flying
Cycling %2
Shinen of Flight's Wings Creature
Creature — Spirit 3/3
Flying
Channel — %U, Discard this card: Target creature gains flying until end of turn.
Shinestriker Creature
Creature — Elemental 3/3
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Shipbreaker Kraken Creature
Commander decks
4 versions
Creature — Kraken 6/6
%6%U%U: Monstrosity 4.
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Shipwreck Dowser Creature
Of the Coast / Drowned / Wizards
5 versions
Creature — Merfolk Wizard 3/3
Prowess
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Shipwreck Looter Creature
2 versions
Creature — Human Pirate 2/1
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Shipwreck Moray Creature
2 versions
Creature — Fish 0/5
When this creature enters, you get %E%E%E%E.
Pay %E: This creature gets +2/-2 until end of turn.
Shipwreck Patrol Creature
Jumpstart
Creature — Merfolk Warrior 3/3
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Shipwreck Sentry Creature
Creature — Human Pirate 3/3
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Shipwreck Sifters Creature
2 versions
Creature — Spirit 1/2
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Shoal Kraken Creature
Creature — Kraken 3/5
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Shoal Serpent Creature
Creature — Serpent 5/5
Defender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
Shore Keeper Creature
Bookworms
2 versions
Creature — Trilobite 0/3
%7%U, %T, Sacrifice this creature: Draw three cards.
Shorecomber Crab Creature
Of the Coast / Soaring
2 versions
Creature — Crab 0/4
Shorecrasher Elemental Creature
Creature — Elemental 3/3
%U: Exile this creature, then return it to the battlefield face down under its owner's control.
%1: This creature gets +1/-1 or -1/+1 until end of turn.
Megamorph %4%U
Shoreline Looter Creature
2 versions
Creature — Rat Rogue 1/1
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
38784 cards found
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