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Shoreline Raider Creature
Creature — Merfolk 2/2
Protection from Kavu
Shoreline Ranger Creature
5 versions
Creature — Bird Soldier Ranger 3/4
Flying
Islandcycling %2
Shoreline Scout Creature
Creature — Merfolk Scout 1/1
When Shoreline Scout enters, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
Shortcut Seeker Creature
Creature — Human Rogue 2/5
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Shriekgeist Creature
2 versions
Creature — Spirit 1/1
Flying
Whenever this creature deals combat damage to a player, that player mills two cards.
Shrieking Drake Creature
2 versions
Creature — Drake 1/1
Flying
When this creature enters, return a creature you control to its owner's hand.
Shrouded Serpent Creature
Creature — Serpent 4/4
Whenever this creature attacks, defending player may pay %4. If that player doesn't, this creature can't be blocked this turn.
Shu Yun, the Silent Tempest Creature
3 versions
Legendary Creature — Human Monk 3/2
Prowess
Whenever you cast a noncreature spell, you may pay %WR%WR. If you do, target creature gains double strike until end of turn.
Shuri, Wakandan Inventor Creature
2 versions
Legendary Creature — Human Artificer Hero 2/1
Artifact spells you cast cost %1 less to cast.
%1, %T: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
Shyft Creature
2 versions
Creature — Shapeshifter 4/2
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
Siani, Eye of the Storm Creature
2 versions
Legendary Creature — Djinn Monk 3/2
Flying
Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying.
Partner
Sibilant Spirit Creature
4 versions
Creature — Spirit 5/6
Flying
Whenever this creature attacks, defending player may draw a card.
Sibsig Appraiser Creature
Creature — Zombie Advisor 2/1
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Sidisi's Faithful Creature
Creature — Snake Wizard 0/4
Exploit
When this creature exploits a creature, return target creature to its owner's hand.
Sigil Tracer Creature
Creature — Merfolk Wizard 2/2
%1%U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Sigiled Starfish Creature
Of the Coast
6 versions
Creature — Starfish 0/3
%T: Scry 1.
Silburlind Snapper Creature
Creature — Turtle 6/6
This creature can't attack unless you've cast a noncreature spell this turn.
Silent Observer Creature
2 versions
Creature — Spirit 1/5
Flying
Silkwing Scout Creature
Creature — Faerie Scout 2/1
Flying
%G, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Silumgar Sorcerer Creature
Innistrad: Crimson Vow
3 versions
Creature — Human Wizard Sorcerer 2/1
Flash
Flying
Exploit
When this creature exploits a creature, counter target creature spell.
Silumgar Spell-Eater Creature
Creature — Snake Wizard 2/3
Megamorph %4%U
When this creature is turned face up, counter target spell unless its controller pays %3.
Silver Erne Creature
Creature — Bird 2/2
Flying, trample
Silver Surfer, Cosmic Voyager Creature
Jumpstart
Legendary Creature — Alien Hero 5/5
Flash
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Silver Wyvern Creature
2 versions
Creature — Drake 4/3
Flying
%U: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
Silvergill Adept Creature
4 versions
Creature — Merfolk Wizard 2/1
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay %3.
When this creature enters, draw a card.
Silvergill Douser Creature
2 versions
Creature — Merfolk Wizard 1/1
%T: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Silvergill Mentor Creature
2 versions
Creature — Merfolk Wizard 2/1
As an additional cost to cast this spell, behold a Merfolk or pay %2.
When this creature enters, create a 1/1 white and blue Merfolk creature token.
Silvergill Peddler Creature
Creature — Merfolk Citizen 2/3
Whenever this creature becomes tapped, draw a card, then discard a card.
Simic Fluxmage Creature
Creature — Merfolk Wizard 1/2
Evolve
%1%U, %T: Move a +1/+1 counter from this creature onto target creature.
Simic Manipulator Creature
Creature — Mutant Wizard 0/1
Evolve
%T, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
38784 cards found
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