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Soratami Mindsweeper Creature
3/60 Wizards
4 versions
Creature — Moonfolk Wizard 1/4
Flying
%2, Return a land you control to its owner's hand: Target player mills two cards.
Soratami Mirror-Guard Creature
Creature — Moonfolk Wizard 3/1
Flying
%2, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Soratami Mirror-Mage Creature
Creature — Moonfolk Wizard 2/1
Flying
%3, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Soratami Rainshaper Creature
30/60 Wizards
3 versions
Creature — Moonfolk Wizard 2/1
Flying
%3, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn.
Soratami Savant Creature
Kamigawa: Neon Dynasty
2 versions
Creature — Moonfolk Wizard 2/2
Flying
%3, Return a land you control to its owner's hand: Counter target spell unless its controller pays %3.
Soratami Seer Creature
Creature — Moonfolk Wizard 2/3
Flying
%4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Soul of Ravnica Creature
2 versions
Creature — Avatar 6/6
Flying
%5%U%U: Draw a card for each color among permanents you control.
%5%U%U, Exile this card from your graveyard: Draw a card for each color among permanents you control.
Soul of the Rapids Creature
Creature — Elemental 3/2
Flying
Hexproof
Soul Seizer Creature
Creature — Spirit 1/3
Flying
When this creature deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
Soulblade Djinn Creature
4 versions
Creature — Djinn 4/3
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Soulknife Spy Creature
2 versions
Creature — Elf Rogue 3/2
Whenever this creature deals combat damage to a player, draw a card.
Soulsworn Spirit Creature
Creature — Spirit 2/1
This creature can't be blocked.
When this creature enters, detain target creature an opponent controls.
Souvenir Snatcher Creature
Creature — Bird 4/4
Mutate %5%U
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Sower of Temptation Creature
4 versions
Creature — Faerie Wizard 2/2
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Spark Double Creature
Surge Foil
11 versions
Creature — Illusion 0/0
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Sparkshaper Visionary Creature
2 versions
Creature — Human Wizard 0/5
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
Spawnbroker Creature
Creature — Human Wizard 1/1
When this creature enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Spawning Kraken Creature
2 versions
Creature — Kraken 6/6
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Specimen Collector Creature
3 versions
Creature — Vedalken Wizard 2/1
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When this creature dies, create a token that's a copy of target token you control.
Spectral Adversary Creature
5 versions
Creature — Spirit 2/1
Flash
Flying
When this creature enters, you may pay %1%U any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Spectral Arcanist Creature
2 versions
Creature — Spirit Wizard 3/2
Flying
When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Spectral Sailor Creature
Surprise!
9 versions
Creature — Spirit Pirate 1/1
Flash
Flying
%3%U: Draw a card.
Spellbook Seeker Creature
Creature — Bird Wizard 3/3
Flying
This creature enters prepared.
Spellkeeper Weird Creature
Creature — Weird 1/4
%2, %T, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Spellseeker Creature
6 versions
Creature — Human Wizard 1/1
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Spellstutter Sprite Creature
Faeries (Anime art)
6 versions
Creature — Faerie Wizard 1/1
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Spellweaver Duo Creature
Creature — Human Wizard 4/4
Assist (Another player can pay up to %6 of this spell's cost.)
When this creature enters, you may return target tapped creature to its owner's hand.
Spellweaver Eternal Creature
2 versions
Creature — Zombie Snake Wizard 2/1
Prowess
Afflict 2
Sphinx Ambassador Creature
Creature — Sphinx 5/5
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Sphinx Mindbreaker Creature
Theme Boosters
Creature — Sphinx 6/6
Flying
When this creature enters, each opponent mills ten cards.
38304 cards found
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