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Sphinx of Clear Skies Creature
4 versions
Creature — Sphinx 5/5
Flying, ward %2
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Sphinx of Enlightenment Creature
Bookworms
4 versions
Creature — Sphinx 5/5
Flying
When this creature enters, target opponent draws a card and you draw three cards.
Sphinx of False Conclusions Creature
2 versions
Creature — Sphinx Illusion 4/2
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Sphinx of Foresight Creature
2 versions
Creature — Sphinx 4/4
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Sphinx of Forgotten Lore Creature
6 versions
Creature — Sphinx 3/3
Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
Sphinx of Jwar Isle Creature
5 versions
Creature — Sphinx 5/5
Flying
Shroud
You may look at the top card of your library any time.
Sphinx of Lost Truths Creature
Creature — Sphinx 3/5
Kicker %1%U
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Sphinx of Magosi Creature
6 versions
Creature — Sphinx 6/6
Flying
%2%U: Draw a card, then put a +1/+1 counter on this creature.
Sphinx of the Chimes Creature
Creature — Sphinx 5/6
Flying
Discard two nonland cards with the same name: Draw four cards.
Sphinx of the Final Word Creature
Starter Collection
4 versions
Creature — Sphinx 5/5
This spell can't be countered.
Flying
Hexproof
Instant and sorcery spells you control can't be countered.
Sphinx of the Second Sun Creature
5 versions
Creature — Sphinx 6/6
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Sphinx of Uthuun Creature
Commander decks
8 versions
Creature — Sphinx 5/6
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx's Disciple Creature
Creature — Human Wizard 2/2
Flying
Inspired — Whenever this creature becomes untapped, draw a card.
Spider-Byte, Web Warden Creature
2 versions
Legendary Creature — Spider Avatar Hero 2/2
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
Spider-Man 2099, Miguel O'Hara Creature
Legendary Creature — Spider Human Hero 4/4
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Spiketail Drake Creature
2 versions
Creature — Drake 3/3
Flying
Sacrifice this creature: Counter target spell unless its controller pays %3.
Spiketail Drakeling Creature
2 versions
Creature — Drake 2/2
Flying
Sacrifice this creature: Counter target spell unless its controller pays %2.
Spiketail Hatchling Creature
3 versions
Creature — Drake 1/1
Flying
Sacrifice this creature: Counter target spell unless its controller pays %1.
Spindrift Drake Creature
Creature — Drake 2/1
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %U.
Spined Megalodon Creature
2 versions
Creature — Shark 5/7
Hexproof
Whenever this creature attacks, scry 1.
Spiny Starfish Creature
2 versions
Creature — Starfish 0/1
%U: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Spire Monitor Creature
3 versions
Creature — Phyrexian Drake 3/3
Flash
Flying
Spire Owl Creature
Creature — Bird 1/1
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Spire Phantasm Creature
Creature — Gargoyle Illusion 3/2
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Spire Serpent Creature
Creature — Serpent 3/5
Defender
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and can attack as though it didn't have defender.
Spire Winder Creature
Creature — Snake 2/3
Flying
Ascend
This creature gets +1/+1 as long as you have the city's blessing.
Splash Lasher Creature
Creature — Frog Wizard 3/3
Offspring %1%U
When this creature enters, tap up to one target creature and put a stun counter on it.
Splashy Spellcaster Creature
Creature — Elemental Wizard 2/4
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Spock, Logical Choice Creature
Legendary Creature — Vulcan Human Scientist 3/5
Vigilance
%T: Draw a card.
Spring Splasher Creature
Creature — Frog Beast 2/1
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
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