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Sprite Noble Creature
Soaring
4 versions
Creature — Faerie Noble 2/2
Flying
Other creatures you control with flying get +0/+1.
%T: Other creatures you control with flying get +1/+0 until end of turn.
Spy Eye Creature
Creature — Eye Spy 1/3
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
Spyglass Siren Creature
2 versions
Creature — Siren Pirate 1/1
Flying
When this creature enters, create a Map token.
Squidnapper Creature
2 versions
Creature — Squid Pirate 3/4
When this creature enters, gain control of target creature an opponent controls until this creature leaves the battlefield or that player pays the ransom.
Ransom — %6 and 2 life
Stalked Researcher Creature
Creature — Human Wizard 3/3
Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
Star Whale Creature
2 versions
Creature — Alien Whale 8/8
Flying, vigilance
Other creatures you control have ward %2.
Suspend 6 — %1%U
Starbreach Whale Creature
Creature — Whale 3/5
Flying
When this creature enters, surveil 2.
Warp %1%U
Starfield Vocalist Creature
6 versions
Creature — Human Bard 3/4
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp %1%U
Starwinder Creature
5 versions
Creature — Leviathan 7/7
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp %2%U%U
Stature, Size Shifter Creature
Legendary Creature — Human Hero 1/1
Stature can't be blocked if her power is 1 or less.
Power-up — %X%U%U: Put X +1/+1 counters on Stature.
Staunch Crewmate Creature
Creature — Human Pirate 2/1
When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Stealer of Secrets Creature
4 versions
Creature — Human Rogue 2/2
Whenever this creature deals combat damage to a player, draw a card.
Steam Frigate Creature
Creature — Human Pirate 3/3
This creature can't attack unless defending player controls an Island.
Steamcore Scholar Creature
4 versions
Creature — Weird Detective 2/2
Flying, vigilance
When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Steamcore Weird Creature
3 versions
Creature — Weird 1/3
When this creature enters, if %R was spent to cast it, it deals 2 damage to any target.
Steelclad Spirit Creature
2 versions
Creature — Spirit 3/3
Defender
Whenever an enchantment you control enters, this creature can attack this turn as though it didn't have defender.
Steelfin Whale Creature
2 versions
Creature — Whale 3/4
Affinity for artifacts
Whenever an artifact you control enters, untap this creature.
Steelgaze Griffin Creature
Think Again
2 versions
Creature — Griffin 2/4
Flying
Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Stern Mentor Creature
Creature — Human Wizard 2/2
Soulbond
As long as this creature is paired with another creature, each of those creatures has "%T: Target player mills two cards."
Stern Proctor Creature
Creature — Human Wizard 1/2
When this creature enters, return target artifact or enchantment to its owner's hand.
Stinging Barrier Creature
2 versions
Creature — Wall 0/4
Defender
%U, %T: This creature deals 1 damage to any target.
Stinging Licid Creature
Creature — Licid 1/1
%1%U, %T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay %U to end this effect.
Whenever enchanted creature becomes tapped, this creature deals 2 damage to that creature's controller.
Stitched Assistant Creature
2 versions
Creature — Zombie 3/2
Exploit
When this creature exploits a creature, scry 1, then draw a card.
Stitched Drake Creature
Drowned
5 versions
Creature — Zombie Drake 3/4
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
Stitched Mangler Creature
2 versions
Creature — Zombie Horror 2/3
This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Stitcher Geralf Creature
4 versions
Legendary Creature — Human Wizard 3/4
%2%U, %T: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Stitcher's Apprentice Creature
3 versions
Creature — Homunculus 1/2
%1%U, %T: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Stitchwing Skaab Creature
2 versions
Creature — Zombie Horror 3/1
Flying
%1%U, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Stockman, Mad Fly-entist Creature
Legendary Creature — Insect Mutant Scientist 3/4
Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling %2
Stoic Sphinx Creature
4 versions
Creature — Sphinx 5/3
Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
38304 cards found
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