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Spectral Arcanist Creature
2 versions
Creature — Spirit Wizard 3/2
Flying
When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Spectral Sailor Creature
Surprise!
9 versions
Creature — Spirit Pirate 1/1
Flash
Flying
%3%U: Draw a card.
Spellbook Seeker Creature
Creature — Bird Wizard 3/3
Flying
This creature enters prepared.
Spellkeeper Weird Creature
Creature — Weird 1/4
%2, %T, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Spellseeker Creature
6 versions
Creature — Human Wizard 1/1
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Spellstutter Sprite Creature
Faeries (Anime art)
6 versions
Creature — Faerie Wizard 1/1
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Spellweaver Duo Creature
Creature — Human Wizard 4/4
Assist (Another player can pay up to %6 of this spell's cost.)
When this creature enters, you may return target tapped creature to its owner's hand.
Spellweaver Eternal Creature
2 versions
Creature — Zombie Snake Wizard 2/1
Prowess
Afflict 2
Sphinx Ambassador Creature
Creature — Sphinx 5/5
Flying
Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Sphinx Mindbreaker Creature
Theme Boosters
Creature — Sphinx 6/6
Flying
When this creature enters, each opponent mills ten cards.
Sphinx of Clear Skies Creature
4 versions
Creature — Sphinx 5/5
Flying, ward %2
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Sphinx of Enlightenment Creature
Bookworms
4 versions
Creature — Sphinx 5/5
Flying
When this creature enters, target opponent draws a card and you draw three cards.
Sphinx of False Conclusions Creature
3 versions
Creature — Sphinx Illusion 4/2
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
Sphinx of Foresight Creature
2 versions
Creature — Sphinx 4/4
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Sphinx of Forgotten Lore Creature
6 versions
Creature — Sphinx 3/3
Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
Sphinx of Jwar Isle Creature
5 versions
Creature — Sphinx 5/5
Flying
Shroud
You may look at the top card of your library any time.
Sphinx of Lost Truths Creature
Creature — Sphinx 3/5
Kicker %1%U
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Sphinx of Magosi Creature
6 versions
Creature — Sphinx 6/6
Flying
%2%U: Draw a card, then put a +1/+1 counter on this creature.
Sphinx of the Chimes Creature
Creature — Sphinx 5/6
Flying
Discard two nonland cards with the same name: Draw four cards.
Sphinx of the Final Word Creature
Starter Collection
4 versions
Creature — Sphinx 5/5
This spell can't be countered.
Flying
Hexproof
Instant and sorcery spells you control can't be countered.
Sphinx of the Second Sun Creature
5 versions
Creature — Sphinx 6/6
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Sphinx of Uthuun Creature
Commander decks
8 versions
Creature — Sphinx 5/6
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx's Disciple Creature
Creature — Human Wizard 2/2
Flying
Inspired — Whenever this creature becomes untapped, draw a card.
Spider-Byte, Web Warden Creature
2 versions
Legendary Creature — Spider Avatar Hero 2/2
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
Spider-Man 2099, Miguel O'Hara Creature
Legendary Creature — Spider Human Hero 4/4
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Spiketail Drake Creature
2 versions
Creature — Drake 3/3
Flying
Sacrifice this creature: Counter target spell unless its controller pays %3.
Spiketail Drakeling Creature
2 versions
Creature — Drake 2/2
Flying
Sacrifice this creature: Counter target spell unless its controller pays %2.
Spiketail Hatchling Creature
3 versions
Creature — Drake 1/1
Flying
Sacrifice this creature: Counter target spell unless its controller pays %1.
Spindrift Drake Creature
Creature — Drake 2/1
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay %U.
Spined Megalodon Creature
2 versions
Creature — Shark 5/7
Hexproof
Whenever this creature attacks, scry 1.
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