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Stronghold Biologist Creature
Creature — Human Spellshaper 1/1
%U%U, %T, Discard a card: Counter target creature spell.
Stronghold Machinist Creature
Creature — Human Spellshaper 1/1
%U%U, %T, Discard a card: Counter target noncreature spell.
Stronghold Zeppelin Creature
Creature — Human 3/3
Flying
This creature can block only creatures with flying.
Student of Elements Creature
Creature — Human Wizard 1/1
When this creature has flying, flip it.
Stunt Double Creature
3 versions
Creature — Shapeshifter 0/0
Flash
You may have this creature enter as a copy of any creature on the battlefield.
Subterfuge Creature
2 versions
Creature — Elemental Incarnation 3/5
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore %7%U%U
Subtlety Creature
Retro Frame
7 versions
Creature — Elemental Incarnation 3/3
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke — Exile a blue card from your hand.
Sultai Skullkeeper Creature
2 versions
Creature — Snake Shaman 2/1
When this creature enters, mill two cards.
Summit Sentinel Creature
Creature — Elemental Soldier 1/3
When this creature dies, draw a card.
Sun Ce, Young Conquerer Creature
2 versions
Legendary Creature — Human Soldier 3/3
Horsemanship
When Sun Ce enters, you may return target creature to its owner's hand.
Sun Quan, Lord of Wu Creature
5 versions
Legendary Creature — Human Soldier 4/4
Creatures you control have horsemanship.
Sunderflock Creature
3 versions
Creature — Elemental 5/5
This spell costs %X less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
Supreme Exemplar Creature
Creature — Elemental 10/10
Flying
Champion an Elemental
Supreme Inquisitor Creature
Creature — Human Wizard 1/3
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Supreme Phantom Creature
4 versions
Creature — Spirit 1/3
Flying
Other Spirits you control get +1/+1.
Suq'Ata Firewalker Creature
2 versions
Creature — Human Wizard 0/1
This creature can't be the target of red spells or abilities from red sources.
%T: This creature deals 1 damage to any target.
Sure-Footed Infiltrator Creature
Creature — Merfolk Rogue 2/3
Tap another untapped Rogue you control: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
Surge Mare Creature
Creature — Horse Fish 0/5
This creature can't be blocked by green creatures.
Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card.
%1%U: This creature gets +2/-2 until end of turn.
Surgespanner Creature
2 versions
Creature — Merfolk Wizard 2/2
Whenever this creature becomes tapped, you may pay %1%U. If you do, return target permanent to its owner's hand.
Surrakar Banisher Creature
3 versions
Creature — Surrakar 3/3
When this creature enters, you may return target tapped creature to its owner's hand.
Surrakar Spellblade Creature
2 versions
Creature — Surrakar 2/1
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature.
Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Surtland Elementalist Creature
Theme Boosters
Creature — Giant Wizard 8/8
As an additional cost to cast this spell, reveal a Giant card from your hand or pay %2.
Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Surveillance Monitor Creature
White
2 versions
Creature — Vedalken Detective 3/3
When this creature enters, you may collect evidence 4.
Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
Surveillance Phantasm Creature
Creature — Bird Illusion 2/3
Defender, flying, vigilance
As long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.
%3%U : Surveil 1.
Surveilling Sprite Creature
2 versions
Creature — Faerie Rogue 1/1
Flying
When this creature dies, you may draw a card.
Survivor of the Unseen Creature
Creature — Human Wizard 2/1
Cumulative upkeep %2
%T: Draw two cards, then put a card from your hand on top of your library.
Suspicious Nanny Creature
Creature — Human Spy Rigger 3/4
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Suspicious Stowaway Creature
4 versions
Creature — Human Rogue Werewolf 1/1
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound
Svyelun of Sea and Sky Creature
7 versions
Legendary Creature — Merfolk God 3/4
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward %1.
Svyelunite Priest Creature
Creature — Merfolk Cleric 1/1
%U%U, %T: Target creature gains shroud until end of turn. Activate only during your upkeep.
38304 cards found
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